REDNODE / GAME API

StimuliEvent

classnative name senseStimuliEventnative

extends BaseStimuliEvent › AIEvent › Event › IScriptable › ISerializable

Properties 12

NameTypeFlags
dataref<StimuliData>overriding
detectionFloatoverriding
idUint32scriptedpublic
movePositionsarray<Vector4>overriding
purelyDirectBooloverriding
radiusFloatoverriding
sourceObjectwref<GameObject>overriding
sourcePositionVector4overriding
stimInvestigateDatastimInvestigateDataoverriding
stimPropagationgamedataStimPropagationoverriding
stimRecordwref<Stim_Record>overriding
stimTypegamedataStimTypeoverriding

Methods 9

public final const func GetStimInterval() -> Floatscripted
public final const func GetStimType() -> gamedataStimTypescripted
public final func IsAudio() -> Boolscripted
public final func IsCategory(category: CName) -> Boolscripted
public final const func IsPurelyDirect() -> Boolscripted
native const func IsTagInStimuli(tag: CName) -> Bool
public final func IsVisual() -> Boolscripted
public final func SetPurelyDirect(pureDirect: Bool)scripted
public final func SetStimType(newStimType: gamedataStimType)scripted