StimuliEvent
classnative name senseStimuliEventnative
extends BaseStimuliEvent › AIEvent › Event › IScriptable › ISerializable
Properties 12
| Name | Type | Flags |
|---|---|---|
data | ref<StimuliData> | overriding |
detection | Float | overriding |
id | Uint32 | scriptedpublic |
movePositions | array<Vector4> | overriding |
purelyDirect | Bool | overriding |
radius | Float | overriding |
sourceObject | wref<GameObject> | overriding |
sourcePosition | Vector4 | overriding |
stimInvestigateData | stimInvestigateData | overriding |
stimPropagation | gamedataStimPropagation | overriding |
stimRecord | wref<Stim_Record> | overriding |
stimType | gamedataStimType | overriding |
Methods 9
public final const func GetStimInterval() -> Floatscripted
public final const func GetStimType() -> gamedataStimTypescripted
public final func IsAudio() -> Boolscripted
public final func IsCategory(category: CName) -> Boolscripted
public final const func IsPurelyDirect() -> Boolscripted
native const func IsTagInStimuli(tag: CName) -> Bool
public final func IsVisual() -> Boolscripted
public final func SetPurelyDirect(pureDirect: Bool)scripted
public final func SetStimType(newStimType: gamedataStimType)scripted