MinimapPreventionVehicleMappinController
classnative name gameuiMinimapPreventionVehicleMappinControllernative
extends BaseMinimapMappinController › BaseMappinBaseController › inkLogicController › inkILogicController › IScriptable › ISerializable
Properties 20
| Name | Type | Flags |
|---|---|---|
currentChaseState | CName | scriptedprivate |
currentWantedStateCallback | ref<CallbackHandle> | scriptedprivate |
detectionDropThreshold | Float | scriptedprivate |
fadeAnimProxy | ref<inkAnimProxy> | scriptedprivate |
fadeInAnimName | CName | scriptedprivate |
fadeOutAnimName | CName | scriptedprivate |
isMaxTacAV | Bool | scriptedprivate |
keepIconOnClamping | Bool | scriptedprivate |
mappinState | CName | scriptedprivate |
maxTackIcon | inkImageRef | scriptedprivate |
maxVisibilityDistance | Float | scriptedprivate |
outerIcon | inkImageRef | scriptedprivate |
playerEscapingPursuit | Bool | scriptedprivate |
playerWanted | Bool | scriptedprivate |
pulseWidget | inkWidgetRef | scriptedprotected |
UIWantedBarBB | wref<IBlackboard> | scriptedprivate |
UIWantedBarDef | ref<UI_WantedBarDef> | scriptedprivate |
vehicle | wref<VehicleObject> | scriptedprivate |
visionWidget | inkWidgetRef | scriptedprotected |
wasMaxDetectionReached | Bool | scriptedprivate |
Methods 10
private final func CanShowMappin(distance: Float) -> Boolscripted
protected func ComputeRootState() -> CNamescripted
protected func Initialize()scripted
protected func Intro()scripted
protected cb func OnCurrentWantedStateChanged(value: CName) -> Boolscripted
public final func OnUninitialize()scripted
protected func Update()scripted
private final func UpdatePlayerEscapingPursuit(value: CName)scripted
private final func UpdatePlayerWanted(value: CName)scripted
private final func UpdateVisiblity()scripted