REDNODE / GAME API

MinimapPreventionVehicleMappinController

classnative name gameuiMinimapPreventionVehicleMappinControllernative

extends BaseMinimapMappinController › BaseMappinBaseController › inkLogicController › inkILogicController › IScriptable › ISerializable

Properties 20

NameTypeFlags
currentChaseStateCNamescriptedprivate
currentWantedStateCallbackref<CallbackHandle>scriptedprivate
detectionDropThresholdFloatscriptedprivate
fadeAnimProxyref<inkAnimProxy>scriptedprivate
fadeInAnimNameCNamescriptedprivate
fadeOutAnimNameCNamescriptedprivate
isMaxTacAVBoolscriptedprivate
keepIconOnClampingBoolscriptedprivate
mappinStateCNamescriptedprivate
maxTackIconinkImageRefscriptedprivate
maxVisibilityDistanceFloatscriptedprivate
outerIconinkImageRefscriptedprivate
playerEscapingPursuitBoolscriptedprivate
playerWantedBoolscriptedprivate
pulseWidgetinkWidgetRefscriptedprotected
UIWantedBarBBwref<IBlackboard>scriptedprivate
UIWantedBarDefref<UI_WantedBarDef>scriptedprivate
vehiclewref<VehicleObject>scriptedprivate
visionWidgetinkWidgetRefscriptedprotected
wasMaxDetectionReachedBoolscriptedprivate

Methods 10

private final func CanShowMappin(distance: Float) -> Boolscripted
protected func ComputeRootState() -> CNamescripted
protected func Initialize()scripted
protected func Intro()scripted
protected cb func OnCurrentWantedStateChanged(value: CName) -> Boolscripted
public final func OnUninitialize()scripted
protected func Update()scripted
private final func UpdatePlayerEscapingPursuit(value: CName)scripted
private final func UpdatePlayerWanted(value: CName)scripted
private final func UpdateVisiblity()scripted