DeathMenuGameController
classnative name gameuiDeathMenuGameControllernative
extends gameuiMenuItemListGameController › gameuiSaveHandlingController › gameuiMenuGameController › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable
Properties 5
| Name | Type | Flags |
|---|---|---|
animIntro | ref<inkAnimProxy> | scriptedprivate |
axisInputReceived | Bool | scriptedprivate |
buttonHintsController | wref<ButtonHints> | scriptedprivate |
buttonHintsManagerRef | inkWidgetRef | scriptedprivate |
dpadInputReceived | Bool | scriptedprivate |
Methods 9
protected func HandleMenuItemActivate(data: ref<PauseMenuListItemData>) -> Boolscripted
protected cb func OnGlobalRelease(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnIntroFinished(proxy: ref<inkAnimProxy>) -> Boolscripted
protected cb func OnListRelease(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnSetUserData(userData: ref<IScriptable>) -> Boolscripted
protected cb func OnUninitialize() -> Boolscripted
private func PopulateMenuItemList()scripted
private func ShouldAllowExitGameMenuItem() -> Boolscripted