REDNODE / GAME API

DeathMenuGameController

classnative name gameuiDeathMenuGameControllernative

extends gameuiMenuItemListGameController › gameuiSaveHandlingController › gameuiMenuGameController › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable

Properties 5

NameTypeFlags
animIntroref<inkAnimProxy>scriptedprivate
axisInputReceivedBoolscriptedprivate
buttonHintsControllerwref<ButtonHints>scriptedprivate
buttonHintsManagerRefinkWidgetRefscriptedprivate
dpadInputReceivedBoolscriptedprivate

Methods 9

protected func HandleMenuItemActivate(data: ref<PauseMenuListItemData>) -> Boolscripted
protected cb func OnGlobalRelease(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnIntroFinished(proxy: ref<inkAnimProxy>) -> Boolscripted
protected cb func OnListRelease(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnSetUserData(userData: ref<IScriptable>) -> Boolscripted
protected cb func OnUninitialize() -> Boolscripted
private func PopulateMenuItemList()scripted
private func ShouldAllowExitGameMenuItem() -> Boolscripted