UILocalizationDataPackage
classnative name gameUILocalizationDataPackagenative
extends IScriptable › ISerializable
Properties 8
| Name | Type | Flags |
|---|---|---|
floatValues | array<Float> | overriding |
intValues | array<Int32> | overriding |
nameValues | array<CName> | overriding |
notReplacedWorkaroundEnabled | Bool | scriptedprivate |
paramsCount | Int32 | overriding |
statNames | array<CName> | overriding |
statValues | array<Float> | overriding |
textParams | ref<inkTextParams> | overriding |
Methods 9
public final func EnableNotReplacedWorkaround()scripted
static native func FromLogicUIDataPackage(uiData: wref<GameplayLogicPackageUIData_Record>, opt item: wref<gameItemData>, opt partItemData: InnerItemData) -> ref<UILocalizationDataPackage>
static native func FromNewPerkUIDataPackage(uiData: wref<NewPerkLevelUIData_Record>) -> ref<UILocalizationDataPackage>
static native func FromPassiveUIDataPackage(uiData: wref<PassiveProficiencyBonusUIData_Record>) -> ref<UILocalizationDataPackage>
static native func FromPerkUIDataPackage(uiData: wref<PerkLevelUIData_Record>) -> ref<UILocalizationDataPackage>
public final func GetParamsCount(opt countWorkaroud: Bool) -> Int32scripted
public final func GetTextParams(opt countWorkaroud: Bool) -> ref<inkTextParams>scripted
public final func InvalidateTextParams(opt countWorkaroud: Bool)scripted
public final func IsStringFormatableWith(str: script_ref<String>) -> Boolscripted