REDNODE / GAME API

UILocalizationDataPackage

classnative name gameUILocalizationDataPackagenative

extends IScriptable › ISerializable

Properties 8

NameTypeFlags
floatValuesarray<Float>overriding
intValuesarray<Int32>overriding
nameValuesarray<CName>overriding
notReplacedWorkaroundEnabledBoolscriptedprivate
paramsCountInt32overriding
statNamesarray<CName>overriding
statValuesarray<Float>overriding
textParamsref<inkTextParams>overriding

Methods 9

public final func EnableNotReplacedWorkaround()scripted
static native func FromLogicUIDataPackage(uiData: wref<GameplayLogicPackageUIData_Record>, opt item: wref<gameItemData>, opt partItemData: InnerItemData) -> ref<UILocalizationDataPackage>
static native func FromNewPerkUIDataPackage(uiData: wref<NewPerkLevelUIData_Record>) -> ref<UILocalizationDataPackage>
static native func FromPassiveUIDataPackage(uiData: wref<PassiveProficiencyBonusUIData_Record>) -> ref<UILocalizationDataPackage>
static native func FromPerkUIDataPackage(uiData: wref<PerkLevelUIData_Record>) -> ref<UILocalizationDataPackage>
public final func GetParamsCount(opt countWorkaroud: Bool) -> Int32scripted
public final func GetTextParams(opt countWorkaroud: Bool) -> ref<inkTextParams>scripted
public final func InvalidateTextParams(opt countWorkaroud: Bool)scripted
public final func IsStringFormatableWith(str: script_ref<String>) -> Boolscripted