inkTextParams
classnative name textTextParameterSetnative
extends IScriptable › ISerializable
Methods 65
public final func AddCurrentDate()scripted
public final func AddCurrentDate(key: script_ref<String>)scripted
public final func AddLocalizedName(valueLocKey: CName)scripted
public final func AddLocalizedName(key: script_ref<String>, valueLocKey: CName)scripted
public final func AddLocalizedString(valueLocKey: script_ref<String>)scripted
public final func AddLocalizedString(key: script_ref<String>, valueLocKey: script_ref<String>)scripted
public final func AddMeasurement(value: Float, valueUnit: EMeasurementUnit)scripted
public final func AddMeasurement(key: script_ref<String>, value: Float, valueUnit: EMeasurementUnit)scripted
public final func AddNCGameTime(value: GameTime)scripted
public final func AddNCGameTime(key: script_ref<String>, value: GameTime)scripted
public final func AddNumber(value: Float)scripted
public final func AddNumber(value: Int32)scripted
public final func AddNumber(key: script_ref<String>, value: Float)scripted
public final func AddNumber(key: script_ref<String>, value: Int32)scripted
public final func AddString(value: script_ref<String>)scripted
public final func AddString(key: script_ref<String>, value: script_ref<String>)scripted
public final func AddTime(value: GameTime)scripted
public final func AddTime(valueSeconds: Int32)scripted
public final func AddTime(key: script_ref<String>, value: GameTime)scripted
public final func AddTime(key: script_ref<String>, valueSeconds: Int32)scripted
native func Internal_AddCurrentDate(opt key: String)
native func Internal_AddFloat(value: Float, opt key: String)
native func Internal_AddInteger(value: Int32, opt key: String)
native func Internal_AddLocalizedName(valueLocKey: CName, opt key: String)
native func Internal_AddLocalizedString(valueLocKey: String, opt key: String)
native func Internal_AddMeasurement(value: Float, valueUnit: EMeasurementUnit, opt key: String)
native func Internal_AddNCGameTime(valueSeconds: Int32, opt key: String)
native func Internal_AddString(value: String, opt key: String)
native func Internal_AddTime(valueSeconds: Int32, opt key: String)
native func Internal_SetAsyncFormat(value: Bool)
native func Internal_UpdateCurrentDate(index: Int32)
native func Internal_UpdateCurrentDateKey(key: String)
native func Internal_UpdateFloat(index: Int32, value: Float)
native func Internal_UpdateFloatKey(key: String, value: Float)
native func Internal_UpdateInteger(index: Int32, value: Int32)
native func Internal_UpdateIntegerKey(key: String, value: Int32)
native func Internal_UpdateLocalizedName(index: Int32, valueLocKey: CName)
native func Internal_UpdateLocalizedNameKey(key: String, valueLocKey: CName)
native func Internal_UpdateLocalizedString(index: Int32, valueLocKey: String)
native func Internal_UpdateLocalizedStringKey(key: String, valueLocKey: String)
native func Internal_UpdateMeasurement(index: Int32, value: Float, valueUnit: EMeasurementUnit)
native func Internal_UpdateMeasurementKey(key: String, value: Float, valueUnit: EMeasurementUnit)
native func Internal_UpdateString(index: Int32, value: String)
native func Internal_UpdateStringKey(key: String, value: String)
native func Internal_UpdateTime(index: Int32, valueSeconds: Int32)
native func Internal_UpdateTimeKey(key: String, valueSeconds: Int32)
public final func SetAsyncFormat(value: Bool)scripted
public final func UpdateCurrentDate(index: Int32)scripted
public final func UpdateCurrentDate(key: script_ref<String>)scripted
public final func UpdateLocalizedName(index: Int32, valueLocKey: CName)scripted
public final func UpdateLocalizedName(key: script_ref<String>, valueLocKey: CName)scripted
public final func UpdateLocalizedString(index: Int32, valueLocKey: script_ref<String>)scripted
public final func UpdateLocalizedString(key: script_ref<String>, valueLocKey: script_ref<String>)scripted
public final func UpdateMeasurement(index: Int32, value: Float, valueUnit: EMeasurementUnit)scripted
public final func UpdateMeasurement(key: script_ref<String>, value: Float, valueUnit: EMeasurementUnit)scripted
public final func UpdateNumber(index: Int32, value: Float)scripted
public final func UpdateNumber(index: Int32, value: Int32)scripted
public final func UpdateNumber(key: script_ref<String>, value: Float)scripted
public final func UpdateNumber(key: script_ref<String>, value: Int32)scripted
public final func UpdateString(index: Int32, value: script_ref<String>)scripted
public final func UpdateString(key: script_ref<String>, value: script_ref<String>)scripted
public final func UpdateTime(index: Int32, value: GameTime)scripted
public final func UpdateTime(index: Int32, valueSeconds: Int32)scripted
public final func UpdateTime(key: script_ref<String>, value: GameTime)scripted
public final func UpdateTime(key: script_ref<String>, valueSeconds: Int32)scripted