WeakFence
classscriptedClass
extends InteractiveDevice › Device › DeviceBase › GameObject › GameEntity › Entity › IScriptable › ISerializable
Properties 7
| Name | Type | Flags |
|---|---|---|
currentWorkspotSuffix | CName | scriptedprotected |
impulseForce | Float | scriptedprotected |
impulseVector | Vector4 | scriptedprotected |
offMeshConnectionComponent | ref<OffMeshConnectionComponent> | scriptedprotected |
physicalMesh | ref<IPlacedComponent> | scriptedprotected |
sideTriggerNames | array<CName> | scriptedprotected |
triggerComponents | array<ref<TriggerComponent>> | scriptedprotected |
Methods 14
protected final func CheckCurrentSide()scripted
public const func DeterminGameplayRole() -> EGameplayRolescripted
protected final func DisableOffMeshConnections()scripted
protected final func EnableOffMeshConnections()scripted
protected const func GetController() -> ref<WeakFenceController>scripted
public const func GetDevicePS() -> ref<WeakFenceControllerPS>scripted
protected cb func OnActionEngineering(evt: ref<ActionEngineering>) -> Boolscripted
protected cb func OnActivateDevice(evt: ref<ActivateDevice>) -> Boolscripted
protected cb func OnRequestComponents(ri: EntityRequestComponentsInterface) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted
protected cb func OnWorkspotFinished(componentName: CName) -> Boolscripted
protected final func PlayWorkspotAnimations()scripted
protected func ResolveGameplayState()scripted
private final func UpdateAnimState()scripted