REDNODE / GAME API

WeakFence

classscriptedClass

extends InteractiveDevice › Device › DeviceBase › GameObject › GameEntity › Entity › IScriptable › ISerializable

Properties 7

NameTypeFlags
currentWorkspotSuffixCNamescriptedprotected
impulseForceFloatscriptedprotected
impulseVectorVector4scriptedprotected
offMeshConnectionComponentref<OffMeshConnectionComponent>scriptedprotected
physicalMeshref<IPlacedComponent>scriptedprotected
sideTriggerNamesarray<CName>scriptedprotected
triggerComponentsarray<ref<TriggerComponent>>scriptedprotected

Methods 14

protected final func CheckCurrentSide()scripted
public const func DeterminGameplayRole() -> EGameplayRolescripted
protected final func DisableOffMeshConnections()scripted
protected final func EnableOffMeshConnections()scripted
protected const func GetController() -> ref<WeakFenceController>scripted
public const func GetDevicePS() -> ref<WeakFenceControllerPS>scripted
protected cb func OnActionEngineering(evt: ref<ActionEngineering>) -> Boolscripted
protected cb func OnActivateDevice(evt: ref<ActivateDevice>) -> Boolscripted
protected cb func OnRequestComponents(ri: EntityRequestComponentsInterface) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted
protected cb func OnWorkspotFinished(componentName: CName) -> Boolscripted
protected final func PlayWorkspotAnimations()scripted
protected func ResolveGameplayState()scripted
private final func UpdateAnimState()scripted