REDNODE / GAME API

WeakFenceControllerPS

classscriptedClasssavable

extends ScriptableDeviceComponentPS › SharedGameplayPS › DeviceComponentPS › GameComponentPS › PersistentState › IScriptable › ISerializable

Properties 2

NameTypeFlags
weakFenceSetupWeakFenceSetupscriptedprotectedpersistent
weakfenceSkillChecksref<EngDemoContainer>scriptedpublic

Methods 6

protected final func ActionActivateDevice(interactionName: script_ref<String>) -> ref<ActivateDevice>scripted
protected func ActionEngineering(context: script_ref<GetActionsContext>) -> ref<ActionEngineering>scripted
public func GetActions(out actions: array<ref<DeviceAction>>, context: GetActionsContext) -> Boolscripted
protected func GetSkillCheckContainerForSetup() -> ref<BaseSkillCheckContainer>scripted
public func OnActionEngineering(evt: ref<ActionEngineering>) -> EntityNotificationTypescripted
protected func OnActivateDevice(evt: ref<ActivateDevice>) -> EntityNotificationTypescripted