WeakFenceControllerPS
classscriptedClasssavable
extends ScriptableDeviceComponentPS › SharedGameplayPS › DeviceComponentPS › GameComponentPS › PersistentState › IScriptable › ISerializable
Properties 2
| Name | Type | Flags |
|---|---|---|
weakFenceSetup | WeakFenceSetup | scriptedprotectedpersistent |
weakfenceSkillChecks | ref<EngDemoContainer> | scriptedpublic |
Methods 6
protected final func ActionActivateDevice(interactionName: script_ref<String>) -> ref<ActivateDevice>scripted
protected func ActionEngineering(context: script_ref<GetActionsContext>) -> ref<ActionEngineering>scripted
public func GetActions(out actions: array<ref<DeviceAction>>, context: GetActionsContext) -> Boolscripted
protected func GetSkillCheckContainerForSetup() -> ref<BaseSkillCheckContainer>scripted
public func OnActionEngineering(evt: ref<ActionEngineering>) -> EntityNotificationTypescripted
protected func OnActivateDevice(evt: ref<ActivateDevice>) -> EntityNotificationTypescripted