VendingMachineControllerPS
classscriptedClasssavable
extends ScriptableDeviceComponentPS › SharedGameplayPS › DeviceComponentPS › GameComponentPS › PersistentState › IScriptable › ISerializable
Extended by 2 types
Properties 8
| Name | Type | Flags |
|---|---|---|
hackCount | Int32 | scriptedprotected |
isReady | Bool | scriptedprotected |
isSoldOut | Bool | scriptedprotected |
shopStock | array<SItemStack> | scriptedprivate |
shopStockInit | Bool | scriptedprotected |
soldOutProbability | Float | scriptedprotected |
vendingMachineSetup | VendingMachineSetup | scriptedprivatepersistent |
vendingMachineSFX | VendingMachineSFX | scriptedprivate |
Methods 17
protected final func ActionDispenceItemFromVendor(item: ItemID, price: Int32) -> ref<DispenceItemFromVendor>scripted
protected const func CanCreateAnyQuickHackActions() -> Boolscripted
public func GetActions(out actions: array<ref<DeviceAction>>, context: GetActionsContext) -> Boolscripted
public const func GetBlackboardDef() -> ref<VendingMachineDeviceBlackboardDef>scripted
public func GetGlitchStartSFX() -> CNamescripted
public func GetGlitchStopSFX() -> CNamescripted
public func GetHackedItemCount() -> Int32scripted
public func GetQuestActions(out outActions: array<ref<DeviceAction>>, context: script_ref<GetActionsContext>)scripted
protected func GetQuickHackActions(out outActions: array<ref<DeviceAction>>, context: script_ref<GetActionsContext>)scripted
protected final func GetShopStock() -> array<SItemStack>scripted
public func GetTimeToCompletePurchase() -> Floatscripted
public final func IsSoldOut() -> Boolscripted
protected func LogicReady()scripted
public func OnDispenceItemFromVendor(evt: ref<DispenceItemFromVendor>) -> EntityNotificationTypescripted
public func OnQuickHackDistraction(evt: ref<QuickHackDistraction>) -> EntityNotificationTypescripted
protected func PushShopStockActions(actions: script_ref<array<ref<DeviceAction>>>, context: script_ref<GetActionsContext>)scripted
public final func SetIsReady(value: Bool)scripted