IceMachineControllerPS
classscriptedClasssavable
extends VendingMachineControllerPS › ScriptableDeviceComponentPS › SharedGameplayPS › DeviceComponentPS › GameComponentPS › PersistentState › IScriptable › ISerializable
Properties 2
| Name | Type | Flags |
|---|---|---|
iceMachineSFX | IceMachineSFX | scriptedprivate |
vendorTweakID | TweakDBID | scriptedprivate |
Methods 11
protected final func ActionDispenceIceCube(item: ItemID) -> ref<DispenceItemFromVendor>scripted
public func GetGlitchStartSFX() -> CNamescripted
public func GetGlitchStopSFX() -> CNamescripted
public func GetHackedItemCount() -> Int32scripted
public final func GetIceFallSFX() -> CNamescripted
public final func GetProcessingSFX() -> CNamescripted
public func GetTimeToCompletePurchase() -> Floatscripted
public final func GetVendorTweakID() -> TweakDBIDscripted
public func OnDispenceItemFromVendor(evt: ref<DispenceItemFromVendor>) -> EntityNotificationTypescripted
protected cb func OnInstantiated() -> Boolscripted
protected func PushShopStockActions(actions: script_ref<array<ref<DeviceAction>>>, context: script_ref<GetActionsContext>)scripted