WeaponVendingMachineControllerPS
classscriptedClasssavable
extends VendingMachineControllerPS › ScriptableDeviceComponentPS › SharedGameplayPS › DeviceComponentPS › GameComponentPS › PersistentState › IScriptable › ISerializable
Properties 2
| Name | Type | Flags |
|---|---|---|
weaponVendingMachineSetup | WeaponVendingMachineSetup | scriptedprivatepersistent |
weaponVendingMachineSFX | WeaponVendingMachineSFX | scriptedprivate |
Methods 10
public func GetGlitchStartSFX() -> CNamescripted
public func GetGlitchStopSFX() -> CNamescripted
public final func GetGunFallSFX() -> CNamescripted
public func GetHackedItemCount() -> Int32scripted
public final func GetJunkItemID() -> TweakDBIDscripted
public final func GetProcessingSFX() -> CNamescripted
protected func GetQuickHackActions(out actions: array<ref<DeviceAction>>, context: script_ref<GetActionsContext>)scripted
public func GetTimeToCompletePurchase() -> Floatscripted
public final func GetVendorTweakID() -> TweakDBIDscripted
protected func PushShopStockActions(actions: script_ref<array<ref<DeviceAction>>>, context: script_ref<GetActionsContext>)scripted