QuestMappinController
classscriptedClass
extends BaseQuestMappinController › BaseInteractionMappinController › BaseMappinBaseController › inkLogicController › inkILogicController › IScriptable › ISerializable
Extended by 1 type
Properties 19
| Name | Type | Flags |
|---|---|---|
aboveWidget | wref<inkWidget> | scriptedprivate |
animOptions | inkAnimOptions | scriptedprotected |
animProxy | ref<inkAnimProxy> | scriptedprotected |
arrowCanvas | inkWidgetRef | scriptedprotected |
arrowPart | inkWidgetRef | scriptedprotected |
belowWidget | wref<inkWidget> | scriptedprivate |
isCompletedPhase | Bool | scriptedprotected |
isMainQuest | Bool | scriptedprotected |
mappin | wref<IMappin> | scriptedprotected |
portalIcon | inkWidgetRef | scriptedprotected |
questMappin | wref<QuestMappin> | scriptedprotected |
root | wref<inkCompoundWidget> | scriptedprotected |
runtimeMappin | wref<RuntimeMappin> | scriptedprotected |
scanningDiamond | inkWidgetRef | scriptedprotected |
selector | inkWidgetRef | scriptedprotected |
shouldHideWhenClamped | Bool | scriptedprotected |
vehicleAlreadySummonedTime | EngineTime | scriptedprivate |
vehicleMappinComponent | ref<VehicleMappinComponent> | scriptedprivate |
vehiclePulseTimeSecs | Float | scriptedprivate |
Methods 21
private func ComputeRootState() -> CNamescripted
protected final func GetMappinVarient() -> gamedataMappinVariantscripted
protected final func GetMappinVisualState() -> EMappinVisualStatescripted
protected final func GetQuality() -> gamedataQualityscripted
public const func GetVisualData() -> ref<GameplayRoleMappinData>scripted
protected final func IsBroken() -> Boolscripted
protected final func IsIconic() -> Boolscripted
protected final func IsQuest() -> Boolscripted
protected final func IsShardRead() -> Boolscripted
protected final func IsTagged() -> Boolscripted
protected final func IsVisibleThruWalls() -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnIntro() -> Boolscripted
protected cb func OnNameplate(isNameplateVisible: Bool, nameplateController: wref<NpcNameplateGameController>) -> Boolscripted
protected cb func OnUninitialize() -> Boolscripted
protected cb func OnUpdate() -> Boolscripted
public final func OnVehicleAreadySummoned()scripted
private final func SetShouldHideWhenClamped(flag: Bool)scripted
protected final func UpdateAboveBelowVerticalRelation()scripted
protected func UpdateIcon()scripted
private func UpdateVisibility()scripted