REDNODE / GAME API

QuestMappinController

classscriptedClass

extends BaseQuestMappinController › BaseInteractionMappinController › BaseMappinBaseController › inkLogicController › inkILogicController › IScriptable › ISerializable

Extended by 1 type

GameplayMappinController

Properties 19

NameTypeFlags
aboveWidgetwref<inkWidget>scriptedprivate
animOptionsinkAnimOptionsscriptedprotected
animProxyref<inkAnimProxy>scriptedprotected
arrowCanvasinkWidgetRefscriptedprotected
arrowPartinkWidgetRefscriptedprotected
belowWidgetwref<inkWidget>scriptedprivate
isCompletedPhaseBoolscriptedprotected
isMainQuestBoolscriptedprotected
mappinwref<IMappin>scriptedprotected
portalIconinkWidgetRefscriptedprotected
questMappinwref<QuestMappin>scriptedprotected
rootwref<inkCompoundWidget>scriptedprotected
runtimeMappinwref<RuntimeMappin>scriptedprotected
scanningDiamondinkWidgetRefscriptedprotected
selectorinkWidgetRefscriptedprotected
shouldHideWhenClampedBoolscriptedprotected
vehicleAlreadySummonedTimeEngineTimescriptedprivate
vehicleMappinComponentref<VehicleMappinComponent>scriptedprivate
vehiclePulseTimeSecsFloatscriptedprivate

Methods 21

private func ComputeRootState() -> CNamescripted
protected final func GetMappinVarient() -> gamedataMappinVariantscripted
protected final func GetMappinVisualState() -> EMappinVisualStatescripted
protected final func GetQuality() -> gamedataQualityscripted
public const func GetVisualData() -> ref<GameplayRoleMappinData>scripted
protected final func IsBroken() -> Boolscripted
protected final func IsIconic() -> Boolscripted
protected final func IsQuest() -> Boolscripted
protected final func IsShardRead() -> Boolscripted
protected final func IsTagged() -> Boolscripted
protected final func IsVisibleThruWalls() -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnIntro() -> Boolscripted
protected cb func OnNameplate(isNameplateVisible: Bool, nameplateController: wref<NpcNameplateGameController>) -> Boolscripted
protected cb func OnUninitialize() -> Boolscripted
protected cb func OnUpdate() -> Boolscripted
public final func OnVehicleAreadySummoned()scripted
private final func SetShouldHideWhenClamped(flag: Bool)scripted
protected final func UpdateAboveBelowVerticalRelation()scripted
protected func UpdateIcon()scripted
private func UpdateVisibility()scripted