REDNODE / GAME API

VehicleMappinComponent

classscriptedClass

extends IScriptable › ISerializable

Properties 15

NameTypeFlags
initBoolscriptedprivate
invalidDelayIDDelayIDscriptedprivate
playerMountedBoolscriptedprivate
questMappinControllerwref<QuestMappinController>scriptedprivate
scheduleDiscreteModeDelayIDDelayIDscriptedprivate
uiActiveVehicleDataBBwref<IBlackboard>scriptedprivate
uiActiveVehicleDataDefref<UI_ActiveVehicleDataDef>scriptedprivate
vehiclewref<VehicleObject>scriptedprivate
vehicleEnRouteBoolscriptedprivate
vehicleEntityIDEntityIDscriptedprivate
vehicleMappinwref<VehicleMappin>scriptedprivate
vehicleSummonDataBBwref<IBlackboard>scriptedprivate
vehicleSummonDataDefref<VehicleSummonDataDef>scriptedprivate
vehicleSummonStateCallbackref<CallbackHandle>scriptedprivate
vehPlayerStateDataCallbackref<CallbackHandle>scriptedprivate

Methods 8

protected cb func OnActiveVechicleDataChanged(vehPlayerStateData: Variant) -> Boolscripted
public final func OnInitialize(questMappinController: wref<QuestMappinController>, vehicleMappin: wref<VehicleMappin>)scripted
public final func OnUnitialize()scripted
protected cb func OnVehicleSummonStateChanged(value: Uint32) -> Boolscripted
private final func SetActive(active: Bool)scripted
public final func SetDiscreteMode(discrete: Bool)scripted
private final func TryScheduleDiscreteMode()scripted
private final func VehicleIsLatestSummoned() -> Boolscripted