ProximityDetector
abstract classscriptedClass
extends Device › DeviceBase › GameObject › GameEntity › Entity › IScriptable › ISerializable
Extended by 2 types
Properties 6
| Name | Type | Flags |
|---|---|---|
notifiactionType | ESecurityNotificationType | scriptedprivate |
scanningArea | ref<TriggerComponent> | scriptedprotected |
scanningAreaName | CName | scriptedprotected |
securityAreaType | ESecurityAreaType | scriptedprivate |
surroundingArea | ref<TriggerComponent> | scriptedprotected |
surroundingAreaName | CName | scriptedprotected |
Methods 15
private const func GetController() -> ref<ProximityDetectorController>scripted
public const func GetDevicePS() -> ref<ProximityDetectorControllerPS>scripted
protected final func IsDeviceUsable() -> Boolscripted
protected func LockDevice(enableLock: Bool)scripted
protected cb func OnAreaEnter(evt: ref<AreaEnteredEvent>) -> Boolscripted
protected cb func OnAreaExit(evt: ref<AreaExitedEvent>) -> Boolscripted
protected cb func OnFullSystemRestart(evt: ref<FullSystemRestart>) -> Boolscripted
protected cb func OnRequestComponents(ri: EntityRequestComponentsInterface) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted
protected cb func OnTargetAssessmentRequest(evt: ref<TargetAssessmentRequest>) -> Boolscripted
protected cb func OnWakeUpFromRestartEvent(evt: ref<WakeUpFromRestartEvent>) -> Boolscripted
protected func ResolveGameplayState()scripted
private final func ToggleComponents(on: Bool)scripted
protected func TurnOffDevice()scripted
protected func TurnOnDevice()scripted