REDNODE / GAME API

ProximityDetectorControllerPS

classscriptedClasssavable

extends ScriptableDeviceComponentPS › SharedGameplayPS › DeviceComponentPS › GameComponentPS › PersistentState › IScriptable › ISerializable

Extended by 1 type

DoorProximityDetectorControllerPS

Methods 5

public func GetActions(out outActions: array<ref<DeviceAction>>, context: GetActionsContext) -> Boolscripted
protected func GetBackgroundTextureTweakDBID() -> TweakDBIDscripted
protected func GetDeviceIconTweakDBID() -> TweakDBIDscripted
protected func OnTargetAssessmentRequest(evt: ref<TargetAssessmentRequest>) -> EntityNotificationTypescripted
protected func PerformRestart()scripted