REDNODE / GAME API

DoorProximityDetectorControllerPS

classscriptedClasssavable

extends ProximityDetectorControllerPS › ScriptableDeviceComponentPS › SharedGameplayPS › DeviceComponentPS › GameComponentPS › PersistentState › IScriptable › ISerializable

Methods 3

public func GetQuestActionByName(actionName: CName) -> ref<DeviceAction>scripted
public func GetQuestActions(out outActions: array<ref<DeviceAction>>, context: script_ref<GetActionsContext>)scripted
protected func OnSecuritySystemOutput(evt: ref<SecuritySystemOutput>) -> EntityNotificationTypescripted