LaserDetector
classscriptedClass
extends ProximityDetector › Device › DeviceBase › GameObject › GameEntity › Entity › IScriptable › ISerializable
Properties 1
| Name | Type | Flags |
|---|---|---|
lasers | array<ref<MeshComponent>>[2] | scriptedprivate |
Methods 8
private final func ChangeLasersColor(toGreen: Bool)scripted
private const func GetController() -> ref<LaserDetectorController>scripted
public const func GetDevicePS() -> ref<LaserDetectorControllerPS>scripted
protected func LockDevice(on: Bool)scripted
protected cb func OnRequestComponents(ri: EntityRequestComponentsInterface) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted
protected func TurnOffDevice()scripted
protected func TurnOnDevice()scripted