REDNODE / GAME API

PauseMenuGameController

classscriptedClass

extends gameuiMenuItemListGameController › gameuiSaveHandlingController › gameuiMenuGameController › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable

Properties 11

NameTypeFlags
axisInputReceivedBoolscriptedprivate
baseLogoContainerinkCompoundRefscriptedprivate
buttonHintsControllerwref<ButtonHints>scriptedprivate
buttonHintsManagerRefinkWidgetRefscriptedprivate
dpadInputReceivedBoolscriptedprivate
ep1LogoContainerinkCompoundRefscriptedprivate
expansionNotyficationRefinkWidgetRefscriptedprivate
gameInstanceGameInstancescriptedpublic
quickSaveInProgressBoolscriptedprivate
savesCountInt32scriptedprivate
setCursorOnInitBoolscriptedprivate

Methods 15

private final func HandlePressToQuickSaveGame()scripted
private final func HandlePressToSaveGame(target: wref<inkWidget>)scripted
protected cb func OnGlobalAxisInput(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnGlobalRelease(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnIntroFinished(proxy: ref<inkAnimProxy>) -> Boolscripted
protected cb func OnListRelease(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnMenuItemActivated(index: Int32, target: ref<ListItemController>) -> Boolscripted
protected cb func OnRedrawRequested() -> Boolscripted
protected cb func OnSavingComplete(success: Bool, locks: array<gameSaveLock>) -> Boolscripted
protected cb func OnSetMenuEventDispatcher(menuEventDispatcher: wref<inkMenuEventDispatcher>) -> Boolscripted
protected cb func OnUninitialize() -> Boolscripted
protected cb func OnUnitialize() -> Boolscripted
private func PopulateMenuItemList()scripted
private final func SwitchGameLogo(isEP1Installed: Bool)scripted