PauseMenuGameController
classscriptedClass
extends gameuiMenuItemListGameController › gameuiSaveHandlingController › gameuiMenuGameController › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable
Properties 11
| Name | Type | Flags |
|---|---|---|
axisInputReceived | Bool | scriptedprivate |
baseLogoContainer | inkCompoundRef | scriptedprivate |
buttonHintsController | wref<ButtonHints> | scriptedprivate |
buttonHintsManagerRef | inkWidgetRef | scriptedprivate |
dpadInputReceived | Bool | scriptedprivate |
ep1LogoContainer | inkCompoundRef | scriptedprivate |
expansionNotyficationRef | inkWidgetRef | scriptedprivate |
gameInstance | GameInstance | scriptedpublic |
quickSaveInProgress | Bool | scriptedprivate |
savesCount | Int32 | scriptedprivate |
setCursorOnInit | Bool | scriptedprivate |
Methods 15
private final func HandlePressToQuickSaveGame()scripted
private final func HandlePressToSaveGame(target: wref<inkWidget>)scripted
protected cb func OnGlobalAxisInput(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnGlobalRelease(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnIntroFinished(proxy: ref<inkAnimProxy>) -> Boolscripted
protected cb func OnListRelease(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnMenuItemActivated(index: Int32, target: ref<ListItemController>) -> Boolscripted
protected cb func OnRedrawRequested() -> Boolscripted
protected cb func OnSavingComplete(success: Bool, locks: array<gameSaveLock>) -> Boolscripted
protected cb func OnSetMenuEventDispatcher(menuEventDispatcher: wref<inkMenuEventDispatcher>) -> Boolscripted
protected cb func OnUninitialize() -> Boolscripted
protected cb func OnUnitialize() -> Boolscripted
private func PopulateMenuItemList()scripted
private final func SwitchGameLogo(isEP1Installed: Bool)scripted