REDNODE / GAME API

NetworkMinigameVisualController

classscriptedClass

extends inkLogicController › inkILogicController › IScriptable › ISerializable

Properties 31

NameTypeFlags
animationCallbackwref<NetworkMinigameAnimationCallbacksTransmitter>scriptedprotected
animationCallbackContainerinkWidgetRefscriptedprotected
basicAccesswref<NetworkMinigameBasicProgramController>scriptedprotected
basicAccessContainerinkWidgetRefscriptedprotected
bufferwref<NetworkMinigameBufferController>scriptedprotected
bufferAnimProxyref<inkAnimProxy>scriptedprivate
bufferContainerinkWidgetRefscriptedprotected
bufferControllerinkWidgetRefscriptedprivate
bufferFillCountInt32scriptedprivate
dotMaskinkWidgetRefscriptedprotected
DottedLinesListarray<inkWidgetRef>scriptedprotected
endScreenwref<NetworkMinigameEndScreenController>scriptedprotected
endScreenContainerinkWidgetRefscriptedprotected
endScreenControllerinkWidgetRefscriptedprivate
endScreenIntroAnimationLibraryNameCNamescriptedprotected
fillProgressref<inkAnimDef>scriptedprivate
FluffToHideContainerarray<inkWidgetRef>scriptedprotected
gridwref<NetworkMinigameGridController>scriptedprotected
gridContainerinkCompoundRefscriptedprotected
gridControllerinkWidgetRefscriptedprivate
gridOutroAnimationLibraryNameCNamescriptedprotected
introAnimationLibraryNameCNamescriptedprotected
linesSeparationDistanceFloatscriptedprotected
linesToGridOffsetFloatscriptedprotected
middleVideoContainerinkVideoRefscriptedprotected
programListwref<NetworkMinigameProgramListController>scriptedprotected
programListControllerinkWidgetRefscriptedprivate
programsContainerinkWidgetRefscriptedprotected
sidesAnimwref<inkWidget>scriptedprotected
sidesAnimContainerinkWidgetRefscriptedprotected
sidesLibraryPathResRefscriptedprotected

Methods 18

private final func ClearContainer(toClear: ref<inkCompoundWidget>)scripted
public final func Close()scripted
public final func GetLastCellSelected() -> CellDatascripted
private final func InitializeFluffLines()scripted
protected cb func OnCellSelectCallback(e: wref<inkWidget>) -> Boolscripted
protected cb func OnCloseClicked(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnGridOutroOver(e: ref<inkAnimProxy>) -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnIntroAnimationFinished(e: wref<inkWidget>) -> Boolscripted
protected cb func OnStartMinigameBGIntroAnimation(e: wref<inkWidget>) -> Boolscripted
protected cb func OnStartSidesAnimation(e: wref<inkWidget>) -> Boolscripted
protected cb func OnUninitialize() -> Boolscripted
private final func SetFluffVisibility(isVisible: Bool)scripted
public final func SetGridElementPicked(newData: script_ref<NewTurnMinigameData>)scripted
public final func SetProgramCompleted(id: script_ref<String>, revealLocalizedName: Bool)scripted
public final func SetUp(data: script_ref<NetworkMinigameData>)scripted
public final func ShowEndScreen(endData: script_ref<EndScreenData>)scripted
private final func StartIntroAnimation()scripted