MeleeAttackGenericDecisions
abstract classscriptedClass
extends MeleeTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Extended by 13 types
MeleeBlockAttackDecisions MeleeBodySlamAttackDecisions MeleeComboAttackDecisions MeleeCrouchAttackDecisions MeleeDeflectAttackDecisions MeleeEquipAttackDecisions MeleeFinalAttackDecisions MeleeGroundSlamAttackDecisions MeleeJumpAttackDecisions MeleeSafeAttackDecisions MeleeSprintAttackDecisions MeleeStrongAttackDecisions MeleeThrowAttackDecisions
Methods 3
protected const func EnterCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected const func ExitCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func GetAttackData(stateContext: ref<StateContext>) -> ref<MeleeAttackData>scripted