REDNODE / GAME API

MeleeAttackGenericDecisions

abstract classscriptedClass

extends MeleeTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Extended by 13 types

MeleeBlockAttackDecisions MeleeBodySlamAttackDecisions MeleeComboAttackDecisions MeleeCrouchAttackDecisions MeleeDeflectAttackDecisions MeleeEquipAttackDecisions MeleeFinalAttackDecisions MeleeGroundSlamAttackDecisions MeleeJumpAttackDecisions MeleeSafeAttackDecisions MeleeSprintAttackDecisions MeleeStrongAttackDecisions MeleeThrowAttackDecisions

Methods 3

protected const func EnterCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected const func ExitCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func GetAttackData(stateContext: ref<StateContext>) -> ref<MeleeAttackData>scripted