REDNODE / GAME API

MeleeStrongAttackDecisions

classscriptedClass

extends MeleeAttackGenericDecisions › MeleeTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Extended by 1 type

MeleeMountedStrongAttackDecisions

Methods 2

protected const func EnterCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected const func ExitCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted