REDNODE / GAME API

MeleeGroundSlamAttackDecisions

classscriptedClass

extends MeleeAttackGenericDecisions › MeleeTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Methods 5

protected final const func CanFit(scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected const func EnterCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected const func ExitCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func IsGroundSlamming(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func IsValidLocomotionState(state: CName) -> Boolscripted