MeleeGroundSlamAttackDecisions
classscriptedClass
extends MeleeAttackGenericDecisions › MeleeTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Methods 5
protected final const func CanFit(scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected const func EnterCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected const func ExitCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func IsGroundSlamming(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func IsValidLocomotionState(state: CName) -> Boolscripted