REDNODE / GAME API

MeleeAttackData

classnative name gameMeleeAttackDatanative

extends IScriptable › ISerializable

Properties 37

NameTypeFlags
activeDurationFloatoverriding
activeHitDurationFloatoverriding
attackEffectDelayFloatoverriding
attackEffectDirectionCNameoverriding
attackEffectDurationFloatoverriding
attackNameCNameoverriding
attackSpeedFloatoverriding
attackWindowClosedFloatoverriding
attackWindowOpenFloatoverriding
blockTransitionTimeFloatoverriding
cameraSpaceImpulseFloatoverriding
enableAdjustingPlayerPositionToTargetBooloverriding
endPositionVector4overriding
forwardImpulseFloatoverriding
hasDeflectAnimBooloverriding
hasHitAnimBooloverriding
holdTransitionTimeFloatoverriding
idleTransitionTimeFloatoverriding
ikOffsetVector3overriding
impactFxSlotCNameoverriding
impulseDelayFloatoverriding
incrementsComboBooloverriding
isThrustBooloverriding
middlePositionVector4overriding
recoverDurationFloatoverriding
recoverHitDurationFloatoverriding
staminaCostFloatoverriding
standUpDelayFloatoverriding
startPositionVector4overriding
startupDurationFloatoverriding
trailAttackSideStringoverriding
trailStartDelayFloatoverriding
trailStopDelayFloatoverriding
upImpulseFloatoverriding
useAdjustmentInsteadOfImpulseBooloverriding
useMiddlePositionBooloverriding
weaponChargeCostFloatoverriding