REDNODE / GAME API

LoadListItem

classscriptedClass

extends AnimatedListItemController › ListItemController › inkButtonController › inkDiscreteNavigationController › inkLogicController › inkILogicController › IScriptable › ISerializable

Properties 22

NameTypeFlags
characterLevelinkTextRefscriptedprivate
characterLevelLabelinkTextRefscriptedprivate
cloudStatusinkImageRefscriptedprivate
defaultAtlasPathResRefscriptedprivate
emptySlotBoolscriptedprivate
emptySlotWrapperinkWidgetRefscriptedprivate
gameVersioninkTextRefscriptedprivate
imageReplacementinkImageRefscriptedprivate
indexInt32scriptedprivate
initialLoadingIDUint64scriptedprivate
labelinkTextRefscriptedprivate
labelDateinkTextRefscriptedprivate
levelinkTextRefscriptedprivate
lifepathinkImageRefscriptedprivate
metadataref<SaveMetadataInfo>scriptedprivate
playTimeinkTextRefscriptedprivate
questinkTextRefscriptedprivate
tranistionAnimProxyref<inkAnimProxy>scriptedprivate
typeinkTextRefscriptedprivate
validSlotBoolscriptedprivate
versionParamsref<inkTextParams>scriptedprivate
wrapperinkWidgetRefscriptedprivate

Methods 17

public final func CheckThumbnailCensorship(IsBuildCensored: Bool)scripted
public final func EmptySlot() -> Boolscripted
public final func GetInitialLoadingID() -> Uint64scripted
public final func GetPlatform() -> Stringscripted
public final func GetPreviewImageWidget() -> wref<inkImage>scripted
public final func Index() -> Int32scripted
public final func IsCloud() -> Boolscripted
public final func IsModded() -> Boolscripted
public final func IsVisible() -> Boolscripted
protected cb func OnHoverOut(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnHoverOver(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
public final func PlayTransitionAnimation(animName: CName, animOptions: inkAnimOptions)scripted
public final func SetData(index: Int32, opt emptySlot: Bool, opt allSlotsTaken: Bool)scripted
public final func SetInvalid(label: script_ref<String>)scripted
public final func SetMetadata(metadata: ref<SaveMetadataInfo>, opt isEp1Enabled: Bool)scripted
public final func ValidSlot() -> Boolscripted