REDNODE / GAME API

inkImage

classnative name inkImageWidgetnative

extends inkLeafWidget › inkWidget › IScriptable › ISerializable

Extended by 1 type

inkLinePattern

Properties 14

NameTypeFlags
contentHAligninkEHorizontalAlignoverriding
contentVAligninkEVerticalAlignoverriding
externalDynamicTextureCNameoverriding
horizontalTileCropFloatoverriding
mirrorTypeinkBrushMirrorTypeoverriding
nineSliceScaleinkMarginoverriding
textureAtlasraRef<inkTextureAtlas>overriding
texturePartCNameoverriding
tileHAligninkEHorizontalAlignoverriding
tileTypeinkBrushTileTypeoverriding
tileVAligninkEVerticalAlignoverriding
useExternalDynamicTextureBooloverriding
useNineSliceScaleBooloverriding
verticalTileCropFloatoverriding

Methods 14

native func GetActiveTextureType() -> inkTextureType
native func GetContentHAlign() -> inkEHorizontalAlign
native func GetContentVAlign() -> inkEVerticalAlign
native func GetTexturePart() -> CName
native func IsTexturePartExist(texturePart: CName) -> Bool
native func RequestSetImage(iconRefernce: ref<inkIconReference>, opt callbackTarget: wref<IScriptable>, opt callbackName: CName)
native func SetActiveTextureType(activeTextureType: inkTextureType)
native func SetAtlasResource(atlasResourcePath: ResRef)
native func SetBrushMirrorType(mirrorType: inkBrushMirrorType)
native func SetBrushTileType(tileType: inkBrushTileType)
native func SetContentHAlign(contentHAlign: inkEHorizontalAlign)
native func SetContentVAlign(contentVAlign: inkEVerticalAlign)
native func SetDynamicTextureUV(uv: RectF)
native func SetTexturePart(texturePart: CName) -> Bool