BaseDestructibleDevice
classscriptedClass
extends Device › DeviceBase › GameObject › GameEntity › Entity › IScriptable › ISerializable
Extended by 1 type
Properties 3
| Name | Type | Flags |
|---|---|---|
destroyedMesh | ref<PhysicalMeshComponent> | scriptedprotected |
maxTime | Float | scriptedprotected |
minTime | Float | scriptedprotected |
Methods 14
protected func ActivateDevice()scripted
protected func CreateDestructionEffects()scripted
protected func CreatePhysicalBody()scripted
protected func DeactivateDevice()scripted
protected func DeactivateDeviceSilent()scripted
private const func GetController() -> ref<BaseDestructibleController>scripted
public const func GetDevicePS() -> ref<BaseDestructibleControllerPS>scripted
protected func HidePhysicalBody()scripted
protected cb func OnDelayEvent(evt: ref<DelayEvent>) -> Boolscripted
protected cb func OnMasterDeviceDestroyed(evt: ref<MasterDeviceDestroyed>) -> Boolscripted
protected cb func OnPhysicalDestructionEvent(evt: ref<PhysicalDestructionEvent>) -> Boolscripted
protected cb func OnRequestComponents(ri: EntityRequestComponentsInterface) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted
protected func ResolveGameplayState()scripted