DestructibleRoadSign
classscriptedClass
extends BaseDestructibleDevice › Device › DeviceBase › GameObject › GameEntity › Entity › IScriptable › ISerializable
Properties 3
| Name | Type | Flags |
|---|---|---|
frameMesh | ref<MeshComponent> | scriptedprotected |
uiMesh | ref<MeshComponent> | scriptedprotected |
uiMesh_2 | ref<MeshComponent> | scriptedprotected |
Methods 7
protected func ActivateDevice()scripted
protected func CreateDestructionEffects()scripted
protected func DeactivateDevice()scripted
protected func DeactivateDeviceSilent()scripted
protected cb func OnPhysicalDestructionEvent(evt: ref<PhysicalDestructionEvent>) -> Boolscripted
protected cb func OnRequestComponents(ri: EntityRequestComponentsInterface) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted