BaseDestructibleControllerPS
classscriptedClasssavable
extends ScriptableDeviceComponentPS › SharedGameplayPS › DeviceComponentPS › GameComponentPS › PersistentState › IScriptable › ISerializable
Properties 1
| Name | Type | Flags |
|---|---|---|
destroyed | Bool | scriptedprotected |
Methods 7
protected func GameAttached()scripted
protected func Initialize()scripted
public final func IsDestroyed() -> Boolscripted
public final func IsMasterDestroyed() -> Boolscripted
protected cb func OnInstantiated() -> Boolscripted
public final func OnMasterDeviceDestroyed(evt: ref<MasterDeviceDestroyed>) -> EntityNotificationTypescripted
public final func SetDestroyed()scripted