EDGECHAT / DOCS

Guide

EDGEchat turns Claude Code into a Cyberpunk 2077 modding assistant. This guide takes you from nothing installed to your own mods running in the game, one small step at a time. You don’t need to know how to code.

Every lesson was run on a real PC with the game before it was written down (tests). Claude words its answers a little differently each time, so the replies you see won’t match this guide word for word; what it does, and what you see in the game, should.

The lessons

Do them in order the first time. Each one ends with something you can see in the game.

# Lesson You end with Time
1 Install and connect EDGEchat installed, the game connected, /edge:setup all green 20 to 40 minutes, most of it installing the EDGE tools
2 Your first mod, no code A line on your screen in the game that you described in your own words 15 minutes
3 Recolor a jacket A jacket in a new color, as a mod EDGEdeck manages 20 minutes
4 Change it while you play The color changed again without restarting the game, and EDGEdeck back in step 10 minutes
5 When a mod doesn’t work A list of what’s wrong with a mod, and a fix for each 5 minutes
6 Keep a project easy to work on A CLAUDE.md in your project, so later sessions know it 5 minutes

Then keep these at hand:

Page For
Safety: what Claude asks before doing Which actions ask you first, and why you can say no
Troubleshooting Something is missing, red, or not changing
Settings and updates The plugin’s five settings, and getting new versions

What EDGEchat is

EDGEchat is a plugin for Claude Code, Anthropic’s coding assistant. It adds three things to it:

Part What it does You use it by
Four connections to the EDGE tools (MCP servers) rednode reaches the running game through REDnode. redcode reads the game’s own files through REDbridge. edgedeck manages your mods and puts them in the game. edgemat finds and recolors garments’ materials Asking in plain words. Claude picks the tools
Modding knowledge (skills) How REDnode packages, WolvenKit projects, the game’s archives and the EDGE tools work. Claude loads it by itself when a task needs it Nothing: it’s automatic
Four commands /edge:setup, /edge:new-mod, /edge:check-mod, /edge:init-project Typing them in Claude Code

EDGEchat isn’t an agent of its own and doesn’t run in the game. REDagent is the assistant inside the game; EDGEchat is for building mods at your desk.

Words used in this guide

Word Means
Claude Code The assistant you talk to: a panel in VS Code or EDGEkit, or claude in a terminal
Prompt box Where you type to Claude Code
Session One conversation with Claude Code. A new session starts fresh
Server, MCP server A connection that gives Claude tools for one EDGE tool, such as rednode
Permission prompt Claude Code asking “may I?” before an action. See Safety
Mod library EDGEdeck’s folder of your mods, kept outside the game
Deploy EDGEdeck putting the mods that are on into the game folder
WolvenKit project A folder that holds a mod’s files before they are packed, with a .cpmodproj file
Pack Turning a project into the .archive file the game loads
REDnode package A mod made of a small web page or Node.js code that REDnode runs in the game: an overlay window, a HUD widget or a Node mod

Not affiliated with Anthropic or CD PROJEKT RED. Claude and Claude Code are trademarks of Anthropic; Cyberpunk 2077 is a trademark of CD PROJEKT.

Next: Install and connect →