Changelog
What changed in each EDGEchat release, newest first. The release workflow takes a release’s notes from its section here (tools/release/notes.mjs), for GitHub and for the Nexus page’s changelog.
With each change a user would notice, add a line under Unreleased in the same commit, grouped New, Changed, Fixed, Other. Before a release, rename Unreleased to ## <version> (<date>) (the version in .claude-plugin/plugin.json) and start a new empty one.
Unreleased
0.1.1 (2026-11-02)
New
- A step-by-step guide on the docs site (https://edgemodders.github.io/EDGEchat/guide.html): six lessons from installing to your own mods in the game (install and connect, a first mod without code, recolor a jacket, change it while you play, find what is wrong, keep a project ready), and pages on safety, troubleshooting, settings and updates. Each lesson follows a test run in the game.
mesh_itemson theredcodeserver: from a mesh to the items that show it (record, in-game name, look). Needs REDbridge 0.11.0. It does not find outfit sets yet (https://github.com/Edgemodders/REDcode/issues/17);archives-and-cr2wsays what to do then.
Changed
- The
redcodeserver is redcode-mcp 0.4.0, andedgedeckis edgedeck-mcp 0.30.0 (the files of one Nexus page are separate mods under one row; adding REDnode’s own zip names it right; no “EPERM” error after adding a large mod). - Swapping a changed archive into the running game works on game 2.5 with REDnode 0.41.0 or newer, through REDswap, which comes with REDnode: no RED Hot Tools needed.
wolvenkit-projectsand REDnode’s guide inrednode-modssay so. The guide is copied from REDnode 0.50.2 (the Console, roles, shared keys, resizable and full-screen pages, frames from another address). wolvenkit-projects: a project packed as a REDmod deploys tomods/, and the game loads it only when started with-modded; what a swap does with an archive EDGEdeck never deployed. The fix after a swap (install the project again, then deploy withrestore) is tested./edge:setupnotices EDGEmat’s tools twice when REDnode is set to share them with desktop assistants.
0.1.0 (2026-10-26)
The first release.
Changed
- REDnode connects by allowing Claude Code in the game: in
/mcp, Authenticateplugin:edge:rednode, then Allow in the game’s Connect window. No token to copy: the REDnode token setting is gone. Needs REDnode 0.40.1 or newer (game 2.5)./edge:setupexplains each step and what to do on older REDnode. - The README and
/edge:setupsay which REDbridge to use: 0.10.0 or newer; on game 2.5, 0.11.0 also reads every quest world sector; on 2.31, keep 0.10.0. - The install steps say what to click in VS Code (
/plugins, the Marketplaces and Plugins tabs), with avscode://link that opens the install, and one command for a terminal prompt (claude plugin install edge --marketplace Edgemodders/EDGEchat); EDGEkit 1.140.2 or newer offers it in one click; how to turn on auto-update. The same in the docs, the release notes, the zip’s README.txt and the Nexus page. /edge:setupand the README say where the settings form’s Save configuration button is: below the options, scroll down.archives-and-cr2wandcheck-modchecked against game 2.5: the archive layout, the item chain, every file type’s root type and the log paths are unchanged; the counts are 2.5’s.- REDnode’s guide in
rednode-modscopied again from REDnode 0.40.1, and the wiki inedge-toolsfrom EDGEweb’s update for REDnode 0.40.1 and game 2.5.
New
- Skill
edge-tools: ask how any EDGE tool works (REDnode, REDcode, REDbridge, EDGEdeck, EDGEmat, EDGEwave, EDGEbuilder, EDGEkit, REDagent), and Claude answers from the EDGEmodders wiki, copied into the plugin, with a link to the live page.
Other
- A release workflow (
.github/workflows/release.yml) as EDGEmat’s and REDnode’s: a zip of the plugin for installing without GitHub, the GitHub release, and the Nexus Mods page kept fromnexus/(Mod Manager Download off: a plugin, not a game mod).
0.0.11 (2026-10-25)
The preview so far, before the first release. Earlier 0.0.x versions were installed from the marketplace only, with no release.
New
- One install for Claude Code: skills, the REDnode, REDcode, EDGEdeck and EDGEmat MCP servers, and their settings in the plugin’s one form.
- Commands:
/edge:setup,/edge:new-mod,/edge:check-mod,/edge:init-project. - Skills:
rednode-mods(with REDnode’s guide, copied from REDnode 0.38.1),wolvenkit-projects,archives-and-cr2w. - Game 2.5 status: REDnode supports it from 0.38.1.