EDGECHAT / DOCS

Dev setup

What a PC needs to build and test EDGEchat. Taken from the Claude Code docs on 2026-10-16; the validate and install steps ran in P0 on a throwaway copy (below). Versions are the dev PC’s on the date given.

Tool Why Notes
Claude Code (CLI) Loads, validates and evaluates the plugin 2.1.299 on the dev PC at P0 (2026-10-16), 2.1.302 for the tests of 2026-10-21 to 2026-10-23, 2.1.310 on 2026-10-24: has plugin validate, eval, details, configure
The Claude Code VS Code extension Tests the plugin where most modders will use it EDGEkit installs it from Open VSX at its first start
Cyberpunk 2077 with REDnode The rednode MCP server, for checking skills against the running game REDnode MCP setup
REDcode’s redcode-mcp and REDbridge The redcode MCP server, for the game’s files offline REDcode MCP setup. On npm as @edgemodders/redcode-mcp; the plugin pins 0.4.0 in plugin.json and starts it with npx. REDbridge 0.10.0 or newer (0.11.0 on the dev PC; mesh_items needs 0.11.0) from its releases, and the .NET 10 runtime (10.0.9 on the dev PC, 2026-10-24)
edgedeck-mcp, edgemat-mcp The edgedeck and edgemat servers On npm as @edgemodders/edgedeck-mcp (pinned 0.30.0 in scripts/edgedeck-mcp.cmd) and @edgemodders/edgemat-mcp (pinned 0.3.1 in plugin.json); npx fetches them at the first start
Node.js npx for the stdio servers; tools/sync-docs.mjs and tools/test/mcp-probe.cjs 20 or newer. 24.11.1 on the dev PC (2026-10-24)
Python, Chrome or Edge tools/brand/render.ps1 (brand images, headless Chrome or Edge) and tools/brand/badges.py (the README badges, also run alone with python -I tools/brand/badges.py docs/assets/brand/badges) Python 3.13.9 on the dev PC (2026-10-24)

Test without touching your own Claude Code

CLAUDE_CONFIG_DIR points Claude Code at another settings folder, so an install test leaves your own plugins and servers alone. This is how P0 checked the single-repo marketplace:

export CLAUDE_CONFIG_DIR=<an empty scratch folder>
claude plugin marketplace add <path to this checkout>
claude plugin install edge@edgemodders
claude plugin details edge@edgemodders      # parts and always-on token cost
claude plugin configure edge@edgemodders    # the userConfig values
claude mcp list                             # servers show as plugin:edge:<name>

A server added by hand with the same URL (REDnode’s Copy setup) hides the plugin’s copy. Remove it with claude mcp remove rednode -s user before testing the plugin’s.

A scratch config has no Claude login, so claude -p does not work there. To test a stdio server without Claude, tools/test/mcp-probe.cjs speaks MCP to it directly and calls one tool. Every test and its last result is on the tests page.

The dev loop

claude --plugin-dir .                # this checkout as a plugin, for one session
/reload-plugins                      # in the session, after an edit
claude plugin validate .                          # the marketplace manifest
claude plugin validate .claude-plugin/plugin.json  # the plugin manifest
claude plugin validate skills --strict            # the skills
# Without --strict for the first two: they warn that this repo's own CLAUDE.md is not plugin context, which is expected.
claude plugin eval                   # the eval cases, with and without the plugin

Install it as a user would, from a local marketplace path:

/plugin marketplace add ./
/plugin install edge@edgemodders

Releasing

The Release workflow (.github/workflows/release.yml, Actions tab, Run workflow) releases the same way as EDGEmat’s and REDnode’s:

  1. Raise version in .claude-plugin/plugin.json, rename Unreleased in docs/changelog.md to ## <version> (<date>) and start a new empty one; commit and push.
  2. Run the workflow with Make a release ticked: it builds EDGEchat-<version>.zip (tools/release/nexus-zip.mjs), tags v<version> and makes the GitHub release with the notes from the changelog (tools/release/notes.mjs).
  3. Tick Update Nexus Mods too to upload the zip to the Nexus page (35680) with Mod Manager Download off, add the changelog and push nexus/description.bbcode (nexus/README.md). Needs the NEXUS_KEY organisation secret.

Users of the marketplace get the new version from main either way; the release is the zip and the Nexus page. Only after every test of the builds since the last release has passed (docs/testing.md).

On the dev PC, node tools/nexus/nexus.mjs status shows the page, and node tools/nexus/nexus.mjs check --version <v> what a release would do; both read the Nexus key from %APPDATA%\Edgemodders\nexus-key.txt (tools/nexus/api.mjs).