EDGEkit docs
EDGEkit is the EDGEmodders editor: a build of Code - OSS, the open-source core of VS Code, with EDGEmodders branding and every EDGE tool built in, so a modder installs one app and starts modding Cyberpunk 2077.
| Document | What it covers |
|---|---|
| Design | What EDGEkit is and is not, the facts that shape it (Open VSX, trademarks, licenses), how it is built, the bundled extensions, the extension pack, updates, the release pipeline (watch, pack, build, release), phases K0 to K5 and the K0 decisions |
| Dev setup | What a PC needs to build EDGEkit |
| REDcode docs | The editor extensions EDGEkit bundles |
Roadmap status
As of 2026-10-13.
| Phase | Status |
|---|---|
| K0 Decide | Done 2026-10-15: the name EDGEkit, Windows x64, a certificate later, Claude Code from Open VSX, updates through GitHub releases, an EDGEkit extension pack, upstream release 1.140.0, no Copilot; trademark wording (“Name for Visual Studio Code” on the Marketplace) |
| K1 Build | Next. Code - OSS built on the dev PC, unbranded |
| K2 Brand | Not started. Names, icons, default theme, welcome page. The branding overlay exists |
| K3 Bundle | Not started. The released EDGE extensions as built-ins, updated from Open VSX through builtInExtensionsEnabledWithAutoUpdates. Unpacking REDcode’s VSIX files works |
| K4 Release | Started early. The daily watch and its status issue run (2026-10-15); the extension pack edgemodders.edgekit 0.1.0 is published on both registries as a preview (2026-10-16). The installer from GitHub Actions comes after K1 to K3. Full EDGEkit releases are rare: extensions update themselves |
| K5 Track upstream | Not started |
Source code and issues: github.com/Edgemodders/EDGEkit