EDGEWAVE / DOCS

EDGEwave docs

EDGEwave is the sound studio of the EDGE platform: a VS Code extension where you edit, mix and re-voice Cyberpunk 2077’s sounds and put them into the mod you are making in REDcode. REDcode finds and plays a game sound; Open in EDGEwave takes it into the studio.

Document What it covers
A1 Edit What A1 built
A2 Mix What A2 built, the effects and presets
A3 Into the game The routes into the game and the research behind them
Tests Every test run so far, automated and by hand: how to run it again, what to expect, and what it showed
Design The goals, the split with REDcode, how the game stores audio, the studio, the voice tools, the index and its clean-room rule, and the phases
Dev setup The tools and steps to build EDGEwave

Roadmap status

As of 2026-10-16.

Phase Status
A0 Scaffold Done: the extension skeleton, this site and the design (draft 2)
A1 Edit Done: Open in EDGEwave from REDcode, the sound editor, render to WAV
A2 Mix Built, hand test pending: tracks, effects and presets, Add Sound, a mixed render
A3 Into the game Built, hand test pending: override a sound effect, or a REDmod custom sound for an event
A4 Index Planned: the game’s sound banks, the full search
A5 Voices and objects Planned: subtitles and scenes, TweakDB objects and radios
A6 EDGE Planned: agents, and the running game through REDnode

Source code, releases and issues: github.com/Edgemodders/EDGEwave