EDGEwave docs
EDGEwave is the sound studio of the EDGE platform: a VS Code extension where you edit, mix and re-voice Cyberpunk 2077’s sounds and put them into the mod you are making in REDcode. REDcode finds and plays a game sound; Open in EDGEwave takes it into the studio.
| Document | What it covers |
|---|---|
| A1 Edit | What A1 built |
| A2 Mix | What A2 built, the effects and presets |
| A3 Into the game | The routes into the game and the research behind them |
| Tests | Every test run so far, automated and by hand: how to run it again, what to expect, and what it showed |
| Design | The goals, the split with REDcode, how the game stores audio, the studio, the voice tools, the index and its clean-room rule, and the phases |
| Dev setup | The tools and steps to build EDGEwave |
Roadmap status
As of 2026-10-16.
| Phase | Status |
|---|---|
| A0 Scaffold | Done: the extension skeleton, this site and the design (draft 2) |
| A1 Edit | Done: Open in EDGEwave from REDcode, the sound editor, render to WAV |
| A2 Mix | Built, hand test pending: tracks, effects and presets, Add Sound, a mixed render |
| A3 Into the game | Built, hand test pending: override a sound effect, or a REDmod custom sound for an event |
| A4 Index | Planned: the game’s sound banks, the full search |
| A5 Voices and objects | Planned: subtitles and scenes, TweakDB objects and radios |
| A6 EDGE | Planned: agents, and the running game through REDnode |
Source code, releases and issues: github.com/Edgemodders/EDGEwave