EDGEdeck docs
EDGEdeck is a mod manager for Cyberpunk 2077 that runs inside VS Code and REDcode. One list of mods, four verbs: add, turn on or off, deploy, remove. These pages cover how to use it, how it is designed, and how to build it.
| Document | What it covers |
|---|---|
| Guide | Install, set up, the Mods view and the EDGEdeck page, adding mods, deploying, conflicts, frameworks and game patches, updates, disk space, loadouts, settings, the command line, troubleshooting |
| Design | The goal and its rules, how Cyberpunk mods are installed, what Vortex solves, the UI, the library and deployment, conflicts, Nexus, risks and roadmap |
| Tests | Every test so far: the automated ones and what they check, the publish runs, and each hand test by the owner with its result and what it led to; tests still waiting |
| Dev setup | Every tool and step needed to build EDGEdeck on a new machine |
Roadmap status
As of 0.19.0 (2026-10-13). EDGEdeck manages the owner’s two PCs; it is not on the Marketplace, and installs from the releases page.
| Phase | Status |
|---|---|
| M0 Decide | Done. Name, repository, the word list and the four verbs |
| M1 Library | Done. Add from zip, 7z, rar or folder with the classifier; hardlink or copy deploy with a manifest, undo and backups; changes made outside EDGEdeck; conflicts by order and modlist.txt; import from Vortex; a pending-changes list that explains every file the next deploy touches; sizes everywhere for disk-space questions |
| M2 Kinds | Done. Frameworks group with the game version, a warning when the game changed since the last deploy and a Nexus check for the frameworks; detail panel; file conflicts with Let X win; archive conflicts through REDbridge, which Get REDbridge fetches and keeps current; REDmod deploy |
| M3 Nexus | Done, in daily use with a pasted key. Sign in in the browser with OAuth and PKCE, built and tested against a fake Nexus, live once Nexus assigns EDGEdeck a client id (asked 2026-10-13); a pasted key stays a choice. Update check once a day, one row per mod with a version dropdown, update from the row, nxm link handling, downloads for Premium and for links with a key |
| M4 Loop | EDGEdeck side done: a .cpmodproj’s packed output as a mod that is re-synced after every pack and relinked on deploy. Left: the REDcode side (a one-click hand-off and Test in game), REDnode packages as a kind |
| M5 Share | Done. Loadouts, the edgedeck command line, and an MCP server with the same verbs as tools, registered with VS Code for the agents it hosts and one line away for Claude Code. A Set up group walks a new install through the game folder, REDbridge, Nexus and Vortex. No Marketplace publishing for now |
Source code, releases and issues: github.com/Edgemodders/EDGEdeck