EDGECHAT / DOCS

Troubleshooting

First, run /edge:setup: it checks every connection and gives the one next step for each. The tables below are the same answers, to read without Claude.

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The connections

Seen Why Do
No /edge: commands The plugin isn’t installed, or Claude Code wasn’t restarted Lesson 1, steps 2 and 4
rednode: failed to connect, or “connection refused” The game isn’t running, or REDnode’s MCP server is off Start the game, load a save, switch MCP server on (F10, REDNODE tab, gear by Theme). Then /mcp, plugin:edge:rednode, Reconnect
rednode: needs authentication Not signed in yet. Claude can’t start the sign-in for you /mcp, plugin:edge:rednode, Authenticate, then Allow in the game (lesson 1, step 5)
The browser says the request was denied or lapsed Deny was pressed, or nobody answered within two minutes Authenticate again
No sign-in page, or an error about the server’s sign-in REDnode older than 0.40.1 Update REDnode
rednode connected, but every call fails as unauthorized Claude Code was revoked in REDnode’s Connected assistants Authenticate again
redcode: game not loaded No game folder Fill in the Cyberpunk 2077 folder setting (settings), restart Claude Code
redcode fails starting the bridge REDbridge missing or too old, or no .NET 10 runtime REDbridge 0.10.0 or newer from its releases, its path in the REDbridge.exe setting; the .NET 10 runtime
redcode, edgedeck or edgemat missing The connection didn’t start Install Node.js 20 or newer (node --version). The first start downloads it and can be slow: /mcp, Reconnect
edgedeck shows no mods, but you have some It opened another library Fill in the EDGEdeck library setting with EDGEdeck’s Library Path
edgemat: library not built It’s built once from your game Ask “Build the EDGEmat library”
Every EDGE tool shows twice You added an EDGE server by hand before EDGEchat /edge:setup names it and explains how to remove the copy
EDGEmat’s tools show twice, one set named edgemat__mat_... REDnode’s settings share EDGEmat with desktop assistants ("edgematTools": "all") Set it back to its default: EDGEchat brings EDGEmat itself
A changed setting has no effect The connections read settings only when they start Restart Claude Code (in VS Code: Developer: Reload Window)
The settings form didn’t save Save configuration is below the settings, out of sight Scroll down in the form

Mods

Seen Do
A mod doesn’t show or crashes /edge:check-mod (lesson 5)
A REDmod has no effect Start the game with -modded: EDGEdeck’s Run game adds it
EDGEdeck: “changed in the game folder” A swap replaced a deployed file. Lesson 4, step 3
EDGEdeck won’t deploy The game is running: close it first
A deploy would put in mods you didn’t expect They’re switched on but were never deployed. Deploy only the mod you mean, or switch the others off. Run game deploys every waiting change
A swap: “RED Hot Tools not loaded” REDnode older than 0.41.0, which needs RED Hot Tools (no 2.5 build). Update REDnode: from 0.41.0 REDswap does the swap

Game 2.31

The EDGE tools now target game 2.5. On 2.31:

Tool On 2.31
REDnode 0.37.0 is the last. It has no sign-in: add REDnode to Claude Code by hand with its Copy setup command instead of the plugin’s sign-in. /edge:setup leaves that copy alone
REDbridge Keep 0.10.0: 0.11.0 misreads 2.31’s world sectors
Swaps in the running game Need RED Hot Tools, which has a 2.31 build

Still stuck

Ask Claude, in plain words: “rednode won’t connect, what do I check?”. It has these answers and the EDGEmodders wiki. Or open an issue on EDGEchat’s GitHub with what /edge:setup said.

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