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Safety: what Claude asks before doing

Claude can read a lot without asking: your game’s files, the running game, your mod list. Anything that changes your game, its folder or your save asks you first, every time, and you can always say no.

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How asking works

Before such an action, Claude Code shows a permission prompt with what it’s about to do. Allow runs it once; Deny stops it, and Claude carries on or asks you what to do instead.

These prompts come from the EDGE tools themselves: each marks its changing tools as “always ask”. So they appear in every permission mode, including auto mode, and there’s no “don’t ask again” for them. Claude can’t turn them off, and neither can a setting.

What asks, and what doesn’t

Asks you first, every time Doesn’t ask
REDnode api_call: calls into the game that can change it, such as V’s money or health api_read: game calls that only read (Get..., Is..., Has...), such as V’s money
archives_reload: swaps an archive into the running game (lesson 4) game_state, logs, apps, screenshots, TweakDB reads, the entities near V
game_facts_set, game_journal_set, game_teleport: change quest facts or the journal in your save, or move V game_facts, game_journal: read them
world_spawn, world_remove, world_load: place or remove things in the world world_near, world_spawned
An installed mod’s own tools, unless its author marked them read-only Read-only mod tools
EDGEdeck deploy, undo, remove: write to the game folder, or delete a mod from the library List, conflicts, pending, changes
Claude Code writing or changing files in your project (in its default permission mode) Reading files

Two more:

What never happens

Never Instead
The game’s own files changed Mods are separate files the game loads on top. Remove the mod and the game is as before
Files put in or deleted in the game folder by hand EDGEdeck deploys mods and can undo each deploy. The one exception: a REDnode package you’re building, in REDnode’s apps folder
Your keys shown, pasted in chat or written in files They stay in Windows’ credential store (the plugin’s key settings) or REDnode’s Keys

Taking access back

To Do
Stop Claude reaching the game REDnode’s Settings panel: Revoke Claude Code under Connected assistants, or switch MCP server off
Stop one tool REDnode’s Tools Manager, or deny its prompt
Remove EDGEchat /plugins, then uninstall edge. Or in a terminal: claude plugin uninstall edge@edgemodders

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