REDNODE / GAME API

scannerBorderGameController

classscriptedClass

extends inkProjectedHUDGameController › inkHUDGameController › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable

Properties 51

NameTypeFlags
animLockOffref<inkAnimProxy>scriptedprivate
animLockOnref<inkAnimProxy>scriptedprivate
argZoomBufferedFloatscriptedprivate
BBID_ExclusiveFocusref<CallbackHandle>scriptedprivate
BBID_ProgressNumref<CallbackHandle>scriptedprivate
BBID_ProgressTextref<CallbackHandle>scriptedprivate
BBID_ScanObjectref<CallbackHandle>scriptedprivate
BBID_ScanObject_Dataref<CallbackHandle>scriptedprivate
BBID_ScanObject_Positionref<CallbackHandle>scriptedprivate
BBID_ScanStateref<CallbackHandle>scriptedprivate
BracketsAppearAnimProxyref<inkAnimProxy>scriptedprivate
crosshairContainerinkCompoundRefscriptedprivate
CrosshairProjectioninkCompoundRefscriptedprivate
currentTargetEntityIDscriptedprivate
currentTargetBufferedEntityIDscriptedprivate
deviceFluffsarray<inkWidgetRef>scriptedprivate
DistanceImageRulerinkImageRefscriptedprivate
DistanceMovingContainerinkCompoundRefscriptedprivate
DistanceNumberinkTextRefscriptedprivate
DistanceParentContainerinkCompoundRefscriptedprivate
exclusiveFocusAnimref<inkAnimProxy>scriptedprivate
IdleAnimProxyref<inkAnimProxy>scriptedprivate
isExclusiveFocusBoolscriptedprivate
isFullyScannedBoolscriptedprivate
isTakeControllActiveBoolscriptedprivate
loadingBarCanvasinkCompoundRefscriptedprivate
LockOnAnimProxyref<inkAnimProxy>scriptedprivate
lockOutAnimWasPlayedBoolscriptedprivate
OriginalScannerBarFillSizeVector2scriptedprivate
ownerObjectwref<GameObject>scriptedprivate
ProjectionLogicControllerwref<ScannerCrosshairLogicController>scriptedprivate
PSM_BBIDref<CallbackHandle>scriptedprivate
psmBlackboardwref<IBlackboard>scriptedprivate
rootwref<inkCompoundWidget>scriptedprivate
scanBlackboardwref<IBlackboard>scriptedprivate
scannerBarFillinkImageRefscriptedprivate
scannerBarFluffTextinkTextRefscriptedprivate
scannerBarWidgetinkCompoundRefscriptedprivate
scannerDatascannerDataStructurescriptedprivate
shouldShowScannerBoolscriptedprivate
squaresarray<wref<inkImage>>scriptedprivate
squaresFilledarray<wref<inkImage>>scriptedprivate
tcs_BBIDref<CallbackHandle>scriptedprivate
tcsBlackboardwref<IBlackboard>scriptedprivate
VisionStateBlackboardIdref<CallbackHandle>scriptedprivate
zoomDownAnimref<inkAnimProxy>scriptedprivate
ZoomMoveBracketLinkImageRefscriptedprivate
ZoomMoveBracketRinkImageRefscriptedprivate
ZoomMovingContainerinkCompoundRefscriptedprivate
ZoomNumberinkTextRefscriptedprivate
zoomUpAnimref<inkAnimProxy>scriptedprivate

Methods 22

private final func ComputeVisibility()scripted
private final func GetHudManager() -> ref<HUDManager>scripted
private final func GetOwner() -> wref<GameObject>scripted
protected cb func OnChangeControlledDevice(value: EntityID) -> Boolscripted
protected cb func OnExclusiveFocus(isExclusiveFocus: Bool) -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnObjectPositionChange(pos: Float) -> Boolscripted
protected cb func OnPlayerAttach(playerPuppet: ref<GameObject>) -> Boolscripted
protected cb func OnPlayerDetach(playerPuppet: ref<GameObject>) -> Boolscripted
protected cb func OnProgressBarFluffTextChange(val: String) -> Boolscripted
protected cb func OnProgressChange(val: Float) -> Boolscripted
protected cb func OnPSMVisionStateChanged(value: Int32) -> Boolscripted
protected cb func OnScannedObject(val: EntityID) -> Boolscripted
protected cb func OnScannerObjectStats(val: Variant) -> Boolscripted
protected cb func OnScannerZoom(argZoom: Float) -> Boolscripted
protected cb func OnScreenProjectionUpdate(projections: ref<gameuiScreenProjectionsData>) -> Boolscripted
protected cb func OnStateChanged(val: Variant) -> Boolscripted
protected cb func OnUninitialize() -> Boolscripted
public final func PlayLockAnimation(showAnim: Bool)scripted
private final func ResolveState()scripted
private final func ShouldShowScanner() -> Boolscripted
private final func ShouldShowScanner(currentTargetObject: wref<GameObject>) -> Boolscripted