MinimapDynamicEventMappinController
classnative name gameuiMinimapDynamicEventMappinControllernative
extends BaseMinimapMappinController › BaseMappinBaseController › inkLogicController › inkILogicController › IScriptable › ISerializable
Properties 5
| Name | Type | Flags |
|---|---|---|
hideAtDistance | Float | overriding |
hideInCombat | Bool | overriding |
pulseAnim | ref<inkAnimProxy> | scriptedprivate |
pulseEnabled | Bool | overriding |
pulseWidget | inkWidgetRef | overriding |
Methods 5
protected func ComputeRootState() -> CNamescripted
protected cb func OnPulseAnimLoop(anim: ref<inkAnimProxy>) -> Boolscripted
protected cb func OnPulseEnabledChanged(enabled: Bool) -> Boolscripted
private final func PlayPulseAnimation()scripted
private final func StopPulseAnimation()scripted