gameuiGenericNotificationGameController
classnative
extends inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable
Extended by 11 types
AuthorisationNotificationQueue BountyCollectedNotificationQueue CraftingNotificationQueue gameuiNewHudPhoneGameController ItemsNotificationQueue JournalNotificationQueue LevelUpNotificationQueue ProgressionWidgetGameController UIInGameNotificationQueue UIMenuNotificationQueue ZoneAlertNotificationQueue
Properties 2
| Name | Type | Flags |
|---|---|---|
exclusiveProcessing | Bool | overriding |
notificationsRoot | inkCompoundRef | overriding |
Methods 13
native func AddNewNotificationData(notification: gameuiGenericNotificationData)
native func GetBlackBarFullscreenWidgetOffsets() -> Vector2
native func GetHudSafezoneWidgetOffsets() -> Vector2
public func GetID() -> Int32scripted
public func GetShouldSaveState() -> Boolscripted
native func MakeSilent(value: Bool)
protected cb func OnCleanupUiNotificationsEvent(evt: ref<CleanupUiNotificationsEvent>) -> Boolscripted
protected cb func OnMakeNotificationQueueSilent(evt: ref<MakeNotificationQueueSilentEvent>) -> Boolscripted
native func RemoveAllQueuedNotifications()native func RemoveNotification(notification: ref<IScriptable>)
native func SetNotificationPaused(value: Bool)
native func SetNotificationPauseWhenHidden(value: Bool)
native func SetNotificationVisibility()