REDNODE / GAME API

ZoneAlertNotificationQueue

classscriptedClass

extends gameuiGenericNotificationGameController › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable

Properties 17

NameTypeFlags
blackboardwref<IBlackboard>scriptedprivate
combatBlackBoardIDref<CallbackHandle>scriptedprivate
currentSecurityZoneTypeESecurityAreaTypescriptedprivate
durationFloatscriptedprivate
factListenerIDUint32scriptedprivate
playerBlackboardIDref<CallbackHandle>scriptedprivate
playerInCombatBoolscriptedprivate
playerPuppetwref<GameObject>scriptedprivate
securityBlackBoardIDref<CallbackHandle>scriptedprivate
vehicleZoneBlackboardwref<IBlackboard>scriptedprivate
vehicleZoneBlackboardDefref<LocalPlayerDef>scriptedprivate
vehicleZoneBlackboardIDref<CallbackHandle>scriptedprivate
WANTED_TIER_SIZEInt32scriptedprivate
wantedBlackboardwref<IBlackboard>scriptedprivate
wantedBlackboardDefref<UI_WantedBarDef>scriptedprivate
wantedLevelInt32scriptedprivate
wantedValueBlackboardIDref<CallbackHandle>scriptedprivate

Methods 8

public func GetID() -> Int32scripted
public func GetShouldSaveState() -> Boolscripted
protected cb func OnCombatChange(value: Int32) -> Boolscripted
public final func OnFact(val: Int32)scripted
protected cb func OnPlayerAttach(playerPuppet: ref<GameObject>) -> Boolscripted
protected cb func OnPlayerDetach(playerPuppet: ref<GameObject>) -> Boolscripted
protected cb func OnSecurityDataChange(arg: Variant) -> Boolscripted
protected cb func OnVehicleZone(arg: Int32) -> Boolscripted