ZoneAlertNotificationQueue
classscriptedClass
extends gameuiGenericNotificationGameController › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable
Properties 17
| Name | Type | Flags |
|---|---|---|
blackboard | wref<IBlackboard> | scriptedprivate |
combatBlackBoardID | ref<CallbackHandle> | scriptedprivate |
currentSecurityZoneType | ESecurityAreaType | scriptedprivate |
duration | Float | scriptedprivate |
factListenerID | Uint32 | scriptedprivate |
playerBlackboardID | ref<CallbackHandle> | scriptedprivate |
playerInCombat | Bool | scriptedprivate |
playerPuppet | wref<GameObject> | scriptedprivate |
securityBlackBoardID | ref<CallbackHandle> | scriptedprivate |
vehicleZoneBlackboard | wref<IBlackboard> | scriptedprivate |
vehicleZoneBlackboardDef | ref<LocalPlayerDef> | scriptedprivate |
vehicleZoneBlackboardID | ref<CallbackHandle> | scriptedprivate |
WANTED_TIER_SIZE | Int32 | scriptedprivate |
wantedBlackboard | wref<IBlackboard> | scriptedprivate |
wantedBlackboardDef | ref<UI_WantedBarDef> | scriptedprivate |
wantedLevel | Int32 | scriptedprivate |
wantedValueBlackboardID | ref<CallbackHandle> | scriptedprivate |
Methods 8
public func GetID() -> Int32scripted
public func GetShouldSaveState() -> Boolscripted
protected cb func OnCombatChange(value: Int32) -> Boolscripted
public final func OnFact(val: Int32)scripted
protected cb func OnPlayerAttach(playerPuppet: ref<GameObject>) -> Boolscripted
protected cb func OnPlayerDetach(playerPuppet: ref<GameObject>) -> Boolscripted
protected cb func OnSecurityDataChange(arg: Variant) -> Boolscripted
protected cb func OnVehicleZone(arg: Int32) -> Boolscripted