REDNODE / GAME API

LevelUpNotificationQueue

classscriptedClass

extends gameuiGenericNotificationGameController › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable

Properties 10

NameTypeFlags
combatModeListenerref<CallbackHandle>scriptedprivate
combatModePSMgamePSMCombatscriptedprivate
durationFloatscriptedprivate
lastEspionageLevelInt32scriptedprivate
levelUpBlackboardwref<IBlackboard>scriptedprivate
playerLevelUpListenerref<CallbackHandle>scriptedprivate
playerObjectwref<GameObject>scriptedprivate
warningBlackboardwref<IBlackboard>scriptedprivate
warningBlackboardDefref<UI_NotificationsDef>scriptedprivate
warningMessageCallbackIdref<CallbackHandle>scriptedprivate

Methods 12

public func GetID() -> Int32scripted
public func GetShouldSaveState() -> Boolscripted
private final func OnCharacterLevelUpdated(value: Variant)scripted
protected cb func OnCombatStateChanged(value: Int32) -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnPlayerAttach(playerPuppet: ref<GameObject>) -> Boolscripted
protected cb func OnPlayerDetach(playerGameObject: ref<GameObject>) -> Boolscripted
protected cb func OnUninitialize() -> Boolscripted
protected cb func OnWarningMessageAppeared(value: Variant) -> Boolscripted
protected final func RegisterPSMListeners(playerObject: ref<GameObject>)scripted
private final func SetLastRelicLevel()scripted
protected final func UnregisterPSMListeners(playerObject: ref<GameObject>)scripted