LevelUpNotificationQueue
classscriptedClass
extends gameuiGenericNotificationGameController › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable
Properties 10
| Name | Type | Flags |
|---|---|---|
combatModeListener | ref<CallbackHandle> | scriptedprivate |
combatModePSM | gamePSMCombat | scriptedprivate |
duration | Float | scriptedprivate |
lastEspionageLevel | Int32 | scriptedprivate |
levelUpBlackboard | wref<IBlackboard> | scriptedprivate |
playerLevelUpListener | ref<CallbackHandle> | scriptedprivate |
playerObject | wref<GameObject> | scriptedprivate |
warningBlackboard | wref<IBlackboard> | scriptedprivate |
warningBlackboardDef | ref<UI_NotificationsDef> | scriptedprivate |
warningMessageCallbackId | ref<CallbackHandle> | scriptedprivate |
Methods 12
public func GetID() -> Int32scripted
public func GetShouldSaveState() -> Boolscripted
private final func OnCharacterLevelUpdated(value: Variant)scripted
protected cb func OnCombatStateChanged(value: Int32) -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnPlayerAttach(playerPuppet: ref<GameObject>) -> Boolscripted
protected cb func OnPlayerDetach(playerGameObject: ref<GameObject>) -> Boolscripted
protected cb func OnUninitialize() -> Boolscripted
protected cb func OnWarningMessageAppeared(value: Variant) -> Boolscripted
protected final func RegisterPSMListeners(playerObject: ref<GameObject>)scripted
private final func SetLastRelicLevel()scripted
protected final func UnregisterPSMListeners(playerObject: ref<GameObject>)scripted