Attack_Continuous
classnative name gameAttack_Continuousnative
extends Attack_GameEffect › IAttack › IScriptable › ISerializable
Extended by 2 types
Methods 3
native func GetRunningContinuousEffect() -> ref<EffectInstance>
public func OnStop(weapon: ref<WeaponObject>)scripted
public func OnTick(weapon: ref<WeaponObject>)scripted