REDNODE / GAME API

Attack_Continuous

classnative name gameAttack_Continuousnative

extends Attack_GameEffect › IAttack › IScriptable › ISerializable

Extended by 2 types

Attack_Beam Bombus_Flame_Beam

Methods 3

native func GetRunningContinuousEffect() -> ref<EffectInstance>
public func OnStop(weapon: ref<WeaponObject>)scripted
public func OnTick(weapon: ref<WeaponObject>)scripted