Bombus_Flame_Beam
classscriptedClass
extends Attack_Continuous › Attack_GameEffect › IAttack › IScriptable › ISerializable
Methods 1
public func OnTick(weapon: ref<WeaponObject>)scripted
classscriptedClass
extends Attack_Continuous › Attack_GameEffect › IAttack › IScriptable › ISerializable
public func OnTick(weapon: ref<WeaponObject>)scripted