Attack_GameEffect
classnative name gameAttack_GameEffectnative
extends IAttack › IScriptable › ISerializable
Extended by 1 type
Methods 7
native func OverrideTimeDilationDriver(timeDilatable: wref<TimeDilatable>) -> Bool
native func PrepareAttack(instigator: wref<GameObject>) -> ref<EffectInstance>
native func ResetTimeDilationDriver() -> Bool
native func SetAttackPosition(pos: Vector4)
static native func SpawnExplosionAttack(attackIniattackRecord: ref<Attack_Record>, weapon: wref<WeaponObject>, instigator: wref<GameObject>, source: wref<GameObject>, position: Vector4, opt duration: Float) -> ref<Attack_GameEffect_Record>
native func StartAttackContinous()native func StopAttack() -> Bool