REDNODE / GAME API

Attack_GameEffect

classnative name gameAttack_GameEffectnative

extends IAttack › IScriptable › ISerializable

Extended by 1 type

Attack_Continuous

Methods 7

native func OverrideTimeDilationDriver(timeDilatable: wref<TimeDilatable>) -> Bool
native func PrepareAttack(instigator: wref<GameObject>) -> ref<EffectInstance>
native func ResetTimeDilationDriver() -> Bool
native func SetAttackPosition(pos: Vector4)
static native func SpawnExplosionAttack(attackIniattackRecord: ref<Attack_Record>, weapon: wref<WeaponObject>, instigator: wref<GameObject>, source: wref<GameObject>, position: Vector4, opt duration: Float) -> ref<Attack_GameEffect_Record>
native func StartAttackContinous()
native func StopAttack() -> Bool