REDNODE / GAME API

PhysicalDestructionComponent

classnative name entPhysicalDestructionComponentnativeimportOnly

extends IVisualComponent › IPlacedComponent › IComponent › IScriptable › ISerializable

Properties 8

NameTypeFlags
audioMetadataCNameoverriding
destructionLevelDataarray<physicsDestructionLevelData>overriding
destructionParamsphysicsDestructionParamsoverriding
forceAutoHideDistanceFloatoverriding
isEnabledBooloverriding
meshraRef<CMesh>overriding
meshAppearanceCNameoverriding
systemsToNotifyFlagsUint16overriding

Methods 3

native func CreatePhysicalBodyInterface()
native func IsFractured() -> Bool
native func TriggerDestruction(velocity: Float)