physicsDestructionParams
structnative
Properties 30
| Name | Type | Flags |
|---|---|---|
accumulateDamage | Bool | overriding |
bondEndurance | Float | overriding |
breakBonds | Bool | overriding |
buildConvexForClusters | Bool | overriding |
contactToDamage | Float | overriding |
damageEndurance | Float | overriding |
damageThreshold | Float | overriding |
debrisDestructible | Bool | overriding |
debrisInstantRemovalThreshold | Float | overriding |
debrisMaxSeparation | Float | overriding |
debrisTimeout | Bool | overriding |
debrisTimeoutMax | Float | overriding |
debrisTimeoutMin | Float | overriding |
debrisTimeoutThreshold | Float | overriding |
enableImpulseDamage | Bool | overriding |
fadeOutTime | Float | overriding |
fractureFieldMask | physicsFractureFieldType | overriding |
impulseChildPropagationFactor | Float | overriding |
impulseDiminishingFactor | Float | overriding |
impulsePropagationFactor | Float | overriding |
impulseToDamage | Float | overriding |
markEdgeChunks | Bool | overriding |
maxAngularVelocity | Float | overriding |
maxContactImpulseRatio | Float | overriding |
simulationType | physicsSimulationType | overriding |
startInactive | Bool | overriding |
supportDamage | Bool | overriding |
turnDynamicOnImpulse | Bool | overriding |
useAggregatesForClusters | Bool | overriding |
visualsRemain | Bool | overriding |