WeaponWheelDecisions
classscriptedClass
extends QuickSlotsHoldDecisions › QuickSlotsDecisions › QuickSlotsTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Methods 4
protected final const func EnterCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected cb func OnAction(action: ListenerAction, consumer: ListenerActionConsumer) -> Boolscripted
protected final func OnAttach(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func OnDetach(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted