QuickSlotsHoldDecisions
abstract classscriptedClass
extends QuickSlotsDecisions › QuickSlotsTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Extended by 5 types
PocketRadioWheelDecisions VehicleInsideWheelDecisions VehicleVisualCustomizationDecisions VehicleWheelDecisions WeaponWheelDecisions
Methods 2
public const func ToQuickSlotsBusy(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
public const func ToQuickSlotsReady(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted