REDNODE / GAME API

QuickSlotsHoldDecisions

abstract classscriptedClass

extends QuickSlotsDecisions › QuickSlotsTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Extended by 5 types

PocketRadioWheelDecisions VehicleInsideWheelDecisions VehicleVisualCustomizationDecisions VehicleWheelDecisions WeaponWheelDecisions

Methods 2

public const func ToQuickSlotsBusy(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
public const func ToQuickSlotsReady(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted