QuickSlotsTransition
abstract classscriptedClass
extends DefaultTransition › StateFunctor › IScriptable › ISerializable
Extended by 2 types
Methods 14
protected final const func CheckForAnyItemInEquipmentArea(scriptInterface: ref<StateGameScriptInterface>, areaType: gamedataEquipmentArea) -> Boolscripted
protected final const func CheckNoRadialMenusRestriction(scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func CheckVehicleSummonigRestriction(scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func DoesVehicleSupportRadio(scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final func GetQuickSlotsManager(scriptInterface: ref<StateGameScriptInterface>) -> ref<QuickSlotsManager>scripted
protected final const func GetUIBlackboard(scriptInterface: ref<StateGameScriptInterface>) -> ref<IBlackboard>scripted
protected final const func HasAnyVehiclesUnlocked(scriptInterface: ref<StateGameScriptInterface>) -> Int32scripted
protected final const func IsplayerInStateAllowedToSelectWeapons(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func IsPlayerInWheelBlockingWorkspot(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func IsVehicleDriverAllowedToSelectWeapons(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final func SetUIBlackboardBoolVariable(scriptInterface: ref<StateGameScriptInterface>, id: BlackboardID_Bool, value: Bool)scripted
protected final func SetUIBlackboardFloatVariable(scriptInterface: ref<StateGameScriptInterface>, id: BlackboardID_Float, value: Float)scripted
protected final func SetUIBlackboardIntVariable(scriptInterface: ref<StateGameScriptInterface>, id: BlackboardID_Int, value: Int32)scripted
protected final func SetUIBlackboardVector4Variable(scriptInterface: ref<StateGameScriptInterface>, id: BlackboardID_Vector4, value: Vector4)scripted