REDNODE / GAME API

WeaponVendingMachine

classscriptedClass

extends VendingMachine › InteractiveDevice › Device › DeviceBase › GameObject › GameEntity › Entity › IScriptable › ISerializable

Properties 1

NameTypeFlags
bigAdScreenwref<IWorldWidgetComponent>scriptedprotected

Methods 12

protected func CreateDispenseRequest(shouldPay: Bool, item: ItemID) -> ref<DispenseRequest>scripted
public const func DeterminGameplayRole() -> EGameplayRolescripted
protected const func GetController() -> ref<WeaponVendingMachineController>scripted
public const func GetDevicePS() -> ref<WeaponVendingMachineControllerPS>scripted
protected func GetJunkItem() -> ItemIDscripted
protected func GetProcessingSFX() -> CNamescripted
public func GetVendorID() -> TweakDBIDscripted
protected cb func OnRequestComponents(ri: EntityRequestComponentsInterface) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted
protected func PlayItemFall()scripted
protected func TurnOffDevice()scripted
protected func TurnOnDevice()scripted