IWorldWidgetComponent
abstract classnative
extends WidgetBaseComponent › IPlacedComponent › IComponent › IScriptable › ISerializable
Extended by 3 types
AdvertisementWidgetComponent StreetSignWidgetComponent WorldWidgetComponent
Properties 7
| Name | Type | Flags |
|---|---|---|
glitchValue | Float | overriding |
isEnabled | Bool | overriding |
meshTargetBinding | ref<worlduiMeshTargetBinding> | overriding |
screenAreaMultiplier | Float | overriding |
textureMaxMipBias | Uint32 | overriding |
textureMinMipBias | Uint32 | overriding |
tintColor | Color | overriding |
Methods 9
public final func GetGameController() -> wref<inkGameController>scripted
native func GetGameControllerInterface() -> wref<worlduiIGameController>
public const func GetScreenDefinition() -> ScreenDefinitionPackagescripted
native func GetWidget() -> ref<inkWidget>
public const func IsScreenDefinitionValid() -> Boolscripted
protected cb func OnHitEvent(hit: ref<gameHitEvent>) -> Boolscripted
private final func ShouldReactToHit() -> Boolscripted
protected final func StartGlitching(intensity: Float, lifetime: Float)scripted
protected final func StopGlitching()scripted