REDNODE / GAME API

IWorldWidgetComponent

abstract classnative

extends WidgetBaseComponent › IPlacedComponent › IComponent › IScriptable › ISerializable

Extended by 3 types

AdvertisementWidgetComponent StreetSignWidgetComponent WorldWidgetComponent

Properties 7

NameTypeFlags
glitchValueFloatoverriding
isEnabledBooloverriding
meshTargetBindingref<worlduiMeshTargetBinding>overriding
screenAreaMultiplierFloatoverriding
textureMaxMipBiasUint32overriding
textureMinMipBiasUint32overriding
tintColorColoroverriding

Methods 9

public final func GetGameController() -> wref<inkGameController>scripted
native func GetGameControllerInterface() -> wref<worlduiIGameController>
public const func GetScreenDefinition() -> ScreenDefinitionPackagescripted
native func GetWidget() -> ref<inkWidget>
public const func IsScreenDefinitionValid() -> Boolscripted
protected cb func OnHitEvent(hit: ref<gameHitEvent>) -> Boolscripted
private final func ShouldReactToHit() -> Boolscripted
protected final func StartGlitching(intensity: Float, lifetime: Float)scripted
protected final func StopGlitching()scripted